Islands: Non-Places

Islands: Non-Places

released on Nov 17, 2016

Islands: Non-Places

released on Nov 17, 2016

A surreal trip through the mundane. Reveal the hidden ecosystems of ten unusual environments. Unlock an atmospheric experience while exploring strange yet familiar scenes. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.


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You can imagine this game as a virtual and interactive exhibition in which you take a dream journey through the 10 differently themed showrooms. The interaction consists primarily in clicking on lights to trigger events in the rooms that change the mood and atmosphere as well as the appearance of the room.

If youre gonna make a game thats just a small lil toy to play around with, this is how you do it
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As someone who might call themselves a "design enthusiast", I find lil interactive mind-doodles like this to be a source of inspiration to me. This reminds me alot of a small lil interactive toy made by Conor Mccann called "a few ideas in no particular order" (that I think hes delisted from the internet, RIP). Im glad I have it downloaded cuz I think about it alot.

Anyway, some minor thoughts again:

- As small as these are, I find the scenarios to be very imaginative. Parking lot apartments? Giant fountain chamber repair? Flooding restaurant? Really good.

- Fairly disposable tho. I called Abzu an interactive screensaver but I feel like this could have been something you just keep open and tab over to and play with every now and then.

A nice interactive art installation with many ideas, providing a lot of uneasy-feeling transformations of familiar and unfamiliar places. Hidden object gameplay done well.

La del autobús y la de la nevera increíbles

Watching the decor shift around to reveal new layers with each click of the mouse feels like a small, silent miracle.