Jett: The Far Shore

Jett: The Far Shore

released on Oct 05, 2021

Jett: The Far Shore

released on Oct 05, 2021

Jett: The Far Shore invites you on an interstellar expedition to carve out a future for a people haunted by oblivion in this cinematic action adventure. As scout Mei, be the first to deploy to a mythic ocean planet, take the helm of a 'jett' and explore a vast unknown - skim low over waves, roar up pristine coastlines and carve through otherworldly woods. Adapt to an intricate, systemic open world and persevere through adversity alongside an intimate ensemble in this heartfelt story of courage, wonder and regret.


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I wish I clicked with this game more. I found it visually captivating, and what little I played of the narrative was intriguing - but it felt like I was battling the controls at nearly every turn.

I really wanted to like this one. But as I played, I wanted the experience to be over.

The art style and gradient colors of the world is absolutely beautiful. I'm not a big space adventurer, but the world is wonderful to explore. (When you're not fighting controls and constantly bombarded by enemies.) I loved finding large, and more importantly friendly, kolos. Creatures that made it a fun experience to explore. I wish the developers added more of the larger kolos than the small aggro ones that made it awful to fly around.

I was okay with the slow, vague storytelling. Hints of flashbacks and conversations with your crew that isn't entirely clear even at the end.

But damn, your crew and copilot would not shut up! He constantly yammers on with his feelings, what he's seeing, directions, using your name (hey Mei, Mei, MEI) in a language you have to read subtitles to understand. And I mean constantly. You don't get a break. It's dreadful.

I constantly fought with the camera. It was zoomed in to the point I crashed into obstacles and then zoomed out so far you're nothing but a speck on your screen. (And then I crashed some more because I cannot see.) It's terrible. No other way to describe the abysmal camera.

The worst part was playing the game. Sure it's pretty but once I was told my mission objective, it was incredibly unfun. Horrible, janky controls. Enemies that do not stop to pursue you. They will chase you off the entire island making it a nightmare to explore. Awful tiny map. Good luck finding anything on it.

It's such a shame because this game had strong potential to be a solid fun experience. But it ruined itself with overly ambitious goals. The gameplay could not match the storytelling. Not even close.

I regretted picking this up a couple of times.

This is a game that wants to create an atmosphere and wrap you around it but can’t because it’s constantly getting in it’s own way, stopping you from actually exploring.
Doesn’t help that gameplay wise it’s very cumbersome.

Le jeu brasse pas mal de concepts de SF intéressants, notamment sur la question de l'éthique la colonisation d'une planète et de l'équilibre à trouver avec la faune locale, mais le gameplay est vraiment assez mal équilibré, j'ai eu l'impression de passer tout le jeu à lutter avec les contrôles pour réussir à faire faire au vaisseau ce que je voulais. Et en prime, ça se termine de manière très abrupte et insatisfaisante.

There’s a fundamental disconnect between the mechanics at play, here, which the game never surmounts. This is, mechanically, a game about momentum, about boosts and jumps and drifts. But it’s ponderous. You’re constantly being told to stop jetting to scan something, or pick something up, or just wait for dialogue to finish. The first true level has a 20 minute timer that you end up just… waiting for?

I wanted to love this, I’ve been waiting for this game for 12 years, but it just doesn’t work.

I don't know. On paper I should enjoy this? It just didn't do anything for me.