A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.


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This review contains spoilers

So I'm not sure if this counts as a spoiler, but I had absolutely no idea that this game was multiplayer.

At first, I didn't quite like that. I wondered why this lonely, atmospheric experience was hampered by being forced to play with other random weirdos online. I thought that the game would be much better if it was solo experience, reminiscent of Shadow of the Colossus - where you can fully immerse yourself in the world and be completely isolated from everyone else. To me, it didn't make any sense why they added this feature.

And then, I had one of the most emotional experiences I've ever had playing a game.

For the last two stages, I was joined by another player who was struggling a bit with the platforming sections. I could have abandoned them and raced ahead, but then I would be an asshole, so I stuck with them as we moved up the level. I found myself really enjoying helping and exploring this area with them, and they ended up helping me as well.
We moved on to the final stage together, which we both struggled with (we got eaten a few times those flying things). Then right before the final stretch, at the part were the wind blows you back - I got knocked off, and we lost connection.

It was like my good companion for the last hour had died. I was distraught. I continued on in their memory, limping up that snowy hill in despair.

That ending. I don't think it would've nearly impacted me as much if I hadn't interacted with that stranger. During the credit sequence, I saw another character on the bridge and I thought, "that's them", even though it couldn't possibly be. I wonder if they felt the same way I did, or if they just thought I was an idiot.

I could talk about the art design, the music, the atmosphere - but I feel like everyone knows how incredible they are already. I just wanted to share this beautiful and tragic encounter I had.

(I got a Backloggd account for fun and to make funky 1 line reviews - I wasn't planning on writing this much) - The game is pretty good, I guess.

game foda!!! Uma experiência de vdd!! Mesmo sem um dialogo você consegue ficar arrepiado jogando é curtinho então vale a pena jogar dmssss

Journey narra uma história linda , sem sequer usar palavras ou cenas épicas . Cada segundo nesse mundo vasto , cheio de duvidas , que até mesmo após o fim muitas ficam sem respostas , cenários vazios mais mesmo assim não deixam de ser incríveis e belos.
Além do fato de achar outros viajantes na jornada ser muito foda , conheci um mano no inicio do jogo e fiquei até o fim com ele , !SPOILER!- no final sentamos lado lado foi muito bonitinho tirei muitas prints😀

os 6 reais mais bem gastos da minha vida

I never had a Sony console so Journey was always something I heard about but never played. It's nice to finally tick it off. What a gorgeous little game, I can see why it is so beloved. The gameplay is intuitive and simple, the journey itself is breathtaking. Music is stunning as to be expected of Austin Wintory. The interactions with enemies are genuinely tense. The couple of times I bumped into another player were great little surprises - I completely forgot that it was a feature of the game, so the first time I was taken entirely by surprise. It was a great little moment of storytelling. Really enjoyed my couple of hours with Journey.

Dans ta face Inox j'ai escaladé l'Everest

Jeu très contemplatif, j'ai bien aimé car on vole et glisse à 2 (joueur online random), du coup c'est gratifiant de faire le voyage en bonne compagnie et ça rend le truc pas ennuyant, j'ai passé 2 belles heures