Ju-on: The Grudge

released on Jul 30, 2009

It is said that when a person dies with a deep and burning grudge, a curse is born. When an average housewife in Nerima, Japan, was murdered in a grisly fashion, it gave rise to a curse so powerful that it threatens to kill at a pace thought unimaginable before. The curse manifests on those who encounter the curse by any means, such as entering the house or being in contact with somebody who was already cursed. Once Erika Yamada is exposed to the curse while searching for her dog in an abandoned warehouse, the entire Yamada family is put in grave danger as soon as she reunites with them at home. They must now face their individual challenges alone, and only by overcoming the curse together will their family truly be free again. JU-ON: The Grudge is billed as the first “Haunted House Simulator” where accessibility and instant scares are given priority over story and game play depth. Using the Wii Remote as a flashlight, players move forward with the touch of a button and explore haunted areas such as an abandoned warehouse, a dimly-lit hospital, and a mannequin factory. Much like a haunted house, the player must proceed forward even after being frightened.


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this game is the reason why i got an infection for 8 days and had to be sent to the hospital.

j'ai pas les mots pour décrire cette bouse

se não fosse os controles horríveis eu dava uma nota melhor

I'm giving this "game" a slightly higher score because I honestly DID enjoy the playthrough with a group of friends. Does it suck? Yeah PROBABLY but I had a FUN time and this lives in my memory!!

So my copy of this arrived on my 19th birthday - I had a party with friends, and when this arrived I popped it into the Wii and said "friends. let's do this. spookytime."
Some of my friends were not happy to play scary game (they are weak cowards) but I said no, it is my birthday let's do this.
Anyway, we mostly laughed at the ghosts and dumb jumpscares (there are a LOT), but one particular moment stands out: in the first level there's a door along a corridor, as you approach it the music starts to pick up indicating a jumpscare, but... it never happened. I walked past it and the music died down. We walked back and the music picked back up again?? Clearly something was meant to happen. But we said "whatever" and kept walking and left the level. HOWEVER on a subsequent run of the first level, my friend was playing and we got up to the same point again and all of our guards were lowered, he looked at the door just right and BOOM loud jumpscare that caught everyone off guard. Both my friend and I were holding birthday cake, and both of us hurled it into the air and cake went everywhere. We dubbed the game as cake-droppingly scary.

The ghosts are super creepy, but the gameplay and story (or lack thereof) fucking sucked.