Kane & Lynch 2: Dog Days

released on Aug 17, 2010
Kane & Lynch 2: Dog Days

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Kane & Lynch 2: Dog Days

released on Aug 17, 2010

Kane & Lynch 2: Dog Days is a raw and intense third person shooter designed to take players on an visceral story driven experience, following two of gaming's most disturbed criminals through the gritty Shanghai underworld. Introducing a new visual experience, the design of Kane & Lynch 2: Dog Days has been inspired by documentary film-makers and the user-generated content era.


Every aspect of the game has been designed to deliver a fresh perspective to the words intensity and realism in videogames. In Kane & Lynch 2, Lynch is now living out his days in Shanghai working with a British criminal called Glazer. Glazer is the boss of a gang that left Europe in search of new ways to expand his criminal empire.


This adult tale begins with Lynch accepting a deal to ship an assortment of munitions to Africa from China with a little help from his old friend, Kane. Ultimately, things turn sour quickly and a bloodbath ensues. Dark, gritty and packed with action, Kane & Lynch 2: Dog Days will have you on the edge of your seat right from the outset.


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A truly disgusting experience from start to finish, an actual commendation for this case since K&L2 manages to surpass the original (a pretty mediocre "squad" shooter about heists fucking up and you having to haul ass to escape the fallout) by becoming basically a snuff film simulator.
The idea of contextualizing the whole game as a found footage is honestly brilliant and full of little details, like the way it censors the corpses of the enemies you kill via headshot. I remember watching that trailer that was just them running naked, covered in blood and running away from police and police dogs (an actual mission in the game, and a macabre one) and Lynch killing one with a tray from a fast food place and feeling completely blown away by it. The way this game captures the grease and disgust of both the protagonists and the setting. There are segments in this game that the camera isn't covered in blood, but filth and grime, making you feel truly disgusted.
Coming from a game that gave it's protagonists barebones motivations and personalities, playing Lynch in the sequel feels like playing an actual criminal. His "insanity" used in K&L1 to make him look like a monster is now recontextualized here as another crack in a broken man trying to live his life in the only way he knows, finding love in the process and dooming it to fail in a world of crime and perversion.
Overall, an incredibly interesting story about two horrible people doing horrible things to others and in turn receiving an even worse treatment for it. You will feel uncomfortable playing it, lost and nauseated by most of the maps, but frankly that's a really admiring thing to aspire to do and actually pulling out. If you can get past the "meh" shooting (sidenote: I barely use shotguns in most tps or modern military shooters because I find it really boring, but this game managed to get me to play it almost always favoring the semi automatic shotgun over assault rifles) you'll find an actual hidden gem.


gave me a headache in just 5 minutes


Acho que ver o quão amado este jogo é diz muito sobre o quão juvenil a discussão em jogos ainda é. Certo, concordo que o jogo tem uma estética corajosa e subversiva, e que um jogo AA vir com o intuito de alienar grande parte da sua possível clientela é uma mensagem que aprecio ter sido enviada - mas e aí, essas aspirações subversivas foram realmente concluídas? Depois da primeira hora de jogo, temos apenas um shooter de terceira pessoa monstruosamente genérico (e estou sendo generoso), seu único fator notável sendo a trilha sonora atmosférica e a câmera balançante - em termos de tema já vi mais rebeldia na maioria dos episódios de Always Sunny e em termos de valor de choque já vi pior em Call of Duty. Fico honestamente decepcionado que um jogo merda que não tenta em absolutamente nada além de sua apresentação pode ser considerado uma obra prima por tantos, sendo que por baixo do capô ele faz menos em explorar a sua mensagem através de mecânica do que os jogos genéricos que ele tenta se contrastar diante. É o Spec Ops: The Line do gamerzinho cult - não o penico do Duchamp.


Had to take a long ass shower after this one.


DEHUMANIZE YOURSELF AND FACE TO BLOODSHED


BORN TO DIE
WORLD IS A FUCK
鬼神 Kill Em All 1989
I am trash man
410,757,864,530 DEAD COPS