Kane & Lynch 2: Dog Days

released on Aug 17, 2010
Kane & Lynch 2: Dog Days

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Kane & Lynch 2: Dog Days

released on Aug 17, 2010

Kane & Lynch 2: Dog Days is a raw and intense third person shooter designed to take players on an visceral story driven experience, following two of gaming's most disturbed criminals through the gritty Shanghai underworld. Introducing a new visual experience, the design of Kane & Lynch 2: Dog Days has been inspired by documentary film-makers and the user-generated content era.

Every aspect of the game has been designed to deliver a fresh perspective to the words intensity and realism in videogames. In Kane & Lynch 2, Lynch is now living out his days in Shanghai working with a British criminal called Glazer. Glazer is the boss of a gang that left Europe in search of new ways to expand his criminal empire.

This adult tale begins with Lynch accepting a deal to ship an assortment of munitions to Africa from China with a little help from his old friend, Kane. Ultimately, things turn sour quickly and a bloodbath ensues. Dark, gritty and packed with action, Kane & Lynch 2: Dog Days will have you on the edge of your seat right from the outset.


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libertarian guys with asian wives
pinnacle of the medium


Kane & Lynch 2 is a game about violence. Well, maybe.

Violence has been portrayed in many different ways in videogames. There's been over-the-top violence, mild violence, cartoonish violence, gorey violence, and even missing it entirely as a form of protest.
But this game portrays is it a very unique and, I find, realistic way: it's dry. It's very, very dry.
With gunfights happening in the middle of urban china, killing civilians is hard to avoid. When the stakes start getting higher, dogs become an obstacle that you must kill to prevent a game over. Hell, the events of the game are kickstarted by the violent death of an innocent.
All of these are met with silence. There is no mulling over death, no celebrating victories, nothing.

I find this reaction to violence the most interesting part of the game. I found it very raw and realistic. I remembered Hotline Miami, a game that also deals with the theme of violence, but a stark difference is that in that game the protagonist vomits after the first level. In K&L2, there's never something like that. Violence is not met with indifference but a feeling of emptiness (or at least that's my take-away), maybe even conformity?

But something about this game irks me. Despite my previous "praise", I still find myself a little in the middle of the road with it.
Most of this portrayal of violence isn't really explored by the game itself, which makes me feel that I'm just being pretentious writing this. It also stops doing much interesting stuff after a character dies, and from that point on is very "eh" and then it quite literally just ends. Also this might be consequence of not playing the first game but Lynch is kind of a dumbass? He does nothing but follow Kane along without much conflict aside from saying "this sucks!", which annoyed me because he was really just there for the ride. Kane was much more interesting, but I was hoping for their dynamic to have more meat to it other than indifference.

So that leaves me a little confused. Is the game really about violence? Is it just a violent game? Was it going for something more than that? I don't know! And frankly, I think the game is a little confused too considering the last stretch of the game.
And for that reason, I feel a little lost. I'm honestly not quite sure what to make of it as a whole package. And honestly? That's fine! It did enough by presenting a different approach to violence, and that is enough to earn praise.
If Kane & Lynch 3: Escape from Brazil ever comes out (which it won't because the devs lost the rights to it when separating from SE), I'll be keeping an eye out for it. But for now, the only thing I'm sure of about this game is that it made me go 🤔


Cinetosis el juego. Imposible aguantar mas de 1 hora seguida de este juego, la camara es lo mas inestable del mundo.


I still struggle with the choice of rating games either as a form of interactive expression or simply as a video game. But I'm totally fascinated by the overall direction, It's all show no tell and I think it wouldn't work with any other medium. however, it wasn't fun at all (which i understand that's the main point of the game) and maybe that comes to the fact that I really don't enjoy cover shooters, but I'd definitely respect a cover shooter that tries to be as unique as this. If people can forgive something like spec ops the line there might be a chance they'll like Dog Days.


hmmm...where to start

the game took me approx. 2.5 hours to beat. you're seeing this correctly it took me only 2.5 hours in one single sitting to beat this game, most definitely the shortest game i ever played, unless you count the fear 2 expansion fear 2 reborn which took me a good hour to beat. oh yeah and i wasn't rushing through it either, i was playing the game how it was meant to be played and i did not skip a single cutscene within the game. this is the only reason why i am giving it 3 stars instead of potentially 4. the people who bought this for $60, which could have included myself because i was psyched for this game back in 2009-2010, honestly got scammed lol

gunplay is fun as hell, though trying to get the spray patterns down (yes the game has spray patterns) can be annoying. and i really really love the grungy aesthetic. the vhs-y cctv camera type thing in the game gives me extremely solid manhunt vibes

the only thing i really didnt like throughout the game besides the bullshit short story was the fact that the blood in this game is censored-ish? but yeah it kind of bothered me, and by the way there is no option to turn off the censors either

oh yeah and one thing i will agree with pretty much everyone who played through this game on is that absolutely none, not even one single character in kane and lynch 2 is even the least bit likeable

no complaining about the camera, it's simply there as a pleb filter and anyone complaining is just mad