Katana ZERO

released on Apr 18, 2019

Katana ZERO is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80's neon aesthetic. Aided with your trusty katana, the time manipulation drug Chronos and the rest of your assassin's arsenal, fight your way through a fractured city, and take back what's rightfully yours.


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What a fantastic action game. Not too hard but requires decent reflexes. Slow motion makes the game a little too easy so I didnt use it. Great story as well.
Its almost better than Hotline Miami, although it is very derivative stylistically.

Katana Zero was a very fun game with fluent combat and cool mechanics the story was complicated and you will have to look into it more to fully understand the story. The graphics were great and the game was very brutal and killing enemies is so fun. The games difficulty can be very tricky at times and the game reminds me of hotline Miami a lot with the pixel art and 1 shot deaths for you and enemies. The soundtrack is amazing as well highly recommend listening to it in free time. Overall the game was very fun and addictive but fairly short taking me 4.6 hours to beat according to steam. Highly recommend the game. 4/5.

Interesting hook, but too hard for me to complete to be honest.

“The 2010s were a fascinating time for artistic expression in video games. Bolstered by the ambitious, if critically awkward, successes of the late 2000s, indie games entered their creative stride, able to combine smooth mechanical fluidity, gorgeous pixel art, bombastic musical scores, and introspective writing that payed homage to classics of the past. Katana ZERO embodies almost all of the above; fast-paced methodical gameplay, colorful pixel art of dystopian cyberpunk worlds, synth tunes that wouldn’t be out of place in a gothic rave, and a story that pays homage to neo-noir and samurai films of the past. It’s exploration of PTSD and the effects of war on the psyche—coupled with drug abuse and allusions to the Vietnam War—also help to give gravitas to this rapid-fire experience, which can be fleshed out even more with a dialogue system that helps to elevate the characters or skip the story entirely if the player so chooses. However, the “almost” of my previous sentences shows it’s ugly head—the crescendo of revelations to the story come to a grinding halt with an ending that leaves the narrative, and the player, lacking for resolution, along with select characters and side threads that fail to be elaborated on. No doubt it was intentional on the creator’s end, betting on the prospect of strong sales and ensuing sequel. It’s a bet that has turned out dividends but leaves the standalone experience wanting. Still, considering the game’s other strong suits, I would recommend this to anyone willing to play and pray that the sequel comes soon.

One of the best indies I have ever played. The presentation is superb, the characters are interesting to the point of replaying a dozen times just to know what they have to say if you pick it something else. The gameplay is simple to learn, hard to master and super addicting, highly recommended!
I hope to be able to play more games like this in the future