Kid Icarus: Uprising

released on Mar 22, 2012

One of the most beloved franchises in Nintendos long history makes its glorious return in spectacular 3D! Pit of Kid Icarus fame is back in a new game designed specifically for the Nintendo 3DS system, by Masahiro Sakurai, creator of the Kirby and Super Smash Bros. franchises, and his development team at Project Sora. Kid Icarus: Uprising is a fast-paced and action-packed blend of aerial and ground-based shooting built on elegantly intuitive and streamlined play control. This follow-up to the original Kid Icarus released for the Nintendo Entertainment System in 1987 has been at the top of gamers wish lists for years. Boasting gameplay that is easy to pick up but incredibly deep, the game is sure to satisfy novice gamers as well as fans who have been clamouring for a new installment in the franchise. The hero, Pit, teams up with Palutena, the goddess of light, who bestows on him the miracle of flight for limited stretches. With this gift, Pit soars through the skies, shooting down swarms of enemies, then alights and engages in frantic ground-based battles against Medusas underworld army. Find and collect numerous weapons and items that offer bonuses and ability boosts. Players can choose weapons before they send Pit into battle, giving them countless layers of strategies in each level. Players can choose between a basic Blade, basic Claws and a basic Orbitar weapon. Blades are well-balanced, Claws have limited reach but increase running speed and the Orbitars can shoot two shots that grow in power over distance.


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One of the most fun games I've ever played. The art direction is incredible, the music is phenomenal, the writing is HILARIOUS but knows when to take itself a little more seriously, and despite the odd control scheme feels really good to play and is very responsive. There's so many ways to play and a lot of replayability with all of the difficulties, weapons, and abilities to collect, fuse, and use. R.I.P. online matches.

I would not have any objections to Sakurai retiring Smash if it means he gets to make more games like this

MY HAND! MY HAND IS CRAMPING LADY PALUTENA MAKE IT STOP!!!

I've literally never felt wrist pain playing this game. I think you guys are doing it wrong.

Back when I got this game in 2012, I was in a tight spot when it comes to my passions in media. Most of my family and friends considered videogames as a "worthless waste of time", that are only capable of damaging your mind and will never be able to make anything other than that. Behing a big insecure fella, this pressure would have led me to agree with them.

Then I played this game, and it changed my mind forever.
Not only it's one of the best game I have ever played... it's probably the piece of media that shaped me the most and is responsible for the person I am today.

This game is a masterpiece. The main director, Masahiro Sakurai (the mastermind behind Super Smash Bros and Kirby) takes the premise of a goofy NES title, ressurrect it and evolves it in so many ways, that makes it stand out so hard over the landscape of modern videogames. It does so many things well that are even hard to list in a single review.

The presentation is immaculate, using the console it was build for to its limits. It takes big inspiation by greek mythology while also twisting most of the things we know about it, to create a really creative, wacky and endearing world.
The writing is incredible, lighthearted and full of hilarious moments, but it's also able to hit hard when the story is at its darker moments.
The characters and their banters are some of the best part of the game. All of them have these bombastic personalities, enhanced by the always amazing voice acting performances, and the way they interact with each others lead to one of the best cast in Nintendo's catalogues of heroes and villains.

The gameplay is addictive, with almost infinite levels of customization and over 100 types of weapons and combat styles to perfect.
The music and graphics are stuck in my mind for years, and complements really well the wacky adventures the games unfold.
It has one of the best multiplayer mode I have ever seen in a game, so good that has been active for more than a decade, with a community always open to new players.

Like everything, it does have its flaws: the fact that this gem is a Thid-person shooter stuck on a portable console means that the way the control works can be considered janky or even hurtful for a lot of people. I totally get that.

But aside from that, if people come to me and ask "What kind of game you consider timeless art?".....
THIS is one of the things I will immediately point at!

PLAY KID ICARUS UPRISING.
My favorite videogames ever and an incredibly underrated masterpiece.
You will not regret it.

ذكريات حلوة لايام كنت العبها قبل ما اروح للمدرسة
احتاج اعيدها لانها مليانة محتوى