A remaster of Killzone

Killzone HD is a remastered version of the 2004 PS2 Killzone game, made for inclusion in Killzone Trilogy Collection, but also offered standalone as a PSN download. It is a reworked version of the original game with 720p graphics at 30fps, MSAA filtering, sharper textures, higher quality sound effects, and trophy support.


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Envejeció como el cul*, repetitivo, frustrante, los checkpoint volverían loco al más cuerdo, las granadas o cualquier tipo de arma explosiva tienen los peores hitbox de la historia de los shooters, en fin si te vas a pasar el juego que sea con Rico que es el personaje que está mejor

This review contains spoilers

Killzone HD is a remaster of the PS2 game that came out only a week before Halo 2 and two weeks before Half-Life 2, a pair of revolutionary and beloved FPS games. So, you might think that Killzone is one of those games too, right? It went on to have 3 mainline sequels with Killzone 2 and 3 on the PS3 and Killzone: Shadow Fall the PS4 launch title, along with a PSP and PS Vita title, after all. But alas, it does not even stand as a contender with Halo: Combat Evolved. Rather it is disappointing and often frustrating to muddle through this game’s 6-hour singleplayer campaign.
Starting the game, it's very noticeable that the render distance is extremely low, while this is possibly an artistic choice as some later levels do have much better render distances, it is nonetheless a poor first impression of the game and one that really doesn't improve as you actually begin to navigate the game. The most glaring issue you'll face as you move around and attempt to repel the Helghast invasion of your home planet Vekta, is that the performance is horrible with the FPS dropping to the 20s, if not the high teens, during combat. Even scripted sequences can cause these performance drops making the simplest action of walking feel horrible.
Which brings me to movement and gunplay. Inconsistent performance would be somewhat tolerable throughout the game if the actual gameplay itself was satisfying, much like it's sequel, Killzone 2. However, the gameplay is extremely frustrating. From the slow movement speed accompanied by a terrible bobbing animation, to painful slow reload times and weapon switching, to the worst bullet accuracy I've experienced in any video game I've ever played. You could be standing right in a Helghast's face, your reticule dead centre on their head, you can't see anything but them on the screen. You pull the trigger and... nothing. Your shot hit the wall. How? Who knows? This game measures your accuracy at the end of every section and it's neigh impossible to stay above 30% with how bad the accuracy of the guns are.
So, if the game isn't satisfying to play and doesn't have great performance, is it at least nice to look at? No.
Visually, it’s really uninteresting with the exception of the Helghast. Locations in the game have no life to them, there's no colour palette to speak of as it mostly consists of varying shades of grey and green. There are brief moments later in the campaign of interesting set pieces but they are fleeting. The final mission sees you boarding a space station which has the most interesting exterior design in the whole game, but the interior is confusing with many rooms being copy and paste jobs and you only see the exterior briefly as you begin the mission, then make your way to the final boss.
Speaking of the missions, I mentioned earlier that each section gives you a rundown on some of your statistics. These are your accuracy, as mentioned earlier, time to clear, kills and headshots. Each mission is broken down into around 3 sections each and for most these are incredibly short. Averaging around 5 minutes, with some maybe taking 10 minutes to get through at the longest. These aren't clear finishing points either. At the beginning of the campaign, they make sense as you'll walk through a door or enter a new area and you'll be greeted with the stats screen where you can choose to continue you on or return to the menu. But as you progress, you'll find yourself suddenly stopping dead in your tracks while walking along a path, as the screen fades to black before the screen pops up. This really hurts the flow of the game.
At this point you might be wondering if there are any redeeming qualities of the game outside of the Helghast enemy design. To which I can say, yes, there is. While the story of Killzone is nothing spectacular, the characters really carry the narrative. You begin the story as Captain Jan Templar, who is mainly a piece of cardboard until you meet up with Luger, a Shadow Marshal (stealth division.) It becomes apparent, extremely quickly, that these two not only know each other but have been romantically involved. Templar is still very hung up on it and it makes their dialogue unintentionally very funny. Shortly after, you meet Rico, whose whole squad has been wiped out and really only tags along with you because he wants to kill more Helghast. Eventually, the trio reach Templar's MacGuffin for the early portion of the campaign, Colonel Hakha, a spy in the Helghast army who is half-human, half-Helghan. Rico tries to kill Hakha before you even free him from captivity and thus the dynamic is completed, leading to hilarity as the rest of the campaign ensues. The humouressness of the makeshift squad's setup is entirely unintentional for the most part as the game does want you to take the story seriously, however the character interactions are so hammy it's hard to not laugh. This also extends to the traitorous General Adams, who becomes the target in the latter half of the story.
If you ever do spend some time with Killzone, either the original or HD version, you might notice, there's a complete lack of music within the main levels of the game. There is music but only during cutscenes and a short level complete stinger when you reach the end of a section. However, the majority of your time spent wandering the environments will be done in a musical void with very little ambiance and atmospheric sound effects to accompany it.
Overall, Killzone is a game. Sadly, it's just not a very good one. I played it in its entirety using a DualSense connected via a Brook Wingman adapter to restore features that are missing if you connect it normally, like vibration and remapped most of the control layout (as the game lets you do this natively) but I don't think I could have made it through the whole thing on a SixAxis or Dual Shock 3. Also, with how poor the performance was, I ended up using the cheat code from the original PS2 version that enables one shot kills to get through the second half of the campaign, since it still works in the HD version. If you've never played the Killzone series before, my recommendation is to just either watch a playthrough or a compilation of the cutscenes on YouTube and then move on to Killzone 2.

Nice to see where it all started. Doesn't look too great though, crappy framerate on the ps3 in sacrifice for some better textures.

This review contains spoilers

So after a while of playing through the Resistance series, I decided that I would go through the Killzone series (and continue my edgy mid 2000s shooter thing with maybe Gears of War sometime after I beat this series) and since I beat Killzone 2 recently I figured why not review the first game in the Killzone series. But first I want to say, I got this version from the Killzone Collection on PS3, which is on the same disc as Killzone 2, and platinumed it in half a month? If you want a tip for platinuming this game somewhat easily, since you have to play it on the hardest difficulty, the PS2 cheats still work so use the Powerful Weapons cheat and you can kill most things in one shot.
Now I'll start with this, Killzone was created by Guerilla Games straight after Shellshock: 'Nam 67 and since then it's only stuck to two series under Sony Interactive: Killzone and Horizon. You can kind of tell that this is one of Guerilla's first BIG games because fucking Jesus Christ it's janky. On the upside it has an interesting sort of world and I enjoy the idea of paralleling actual history into the lore of the world in game (like I believe in Level 6 there's actually a D-Day reference where you and other ISA fight against Helghast landing on a beach and storming it). On the other hand, there are times where it just feels...iffy gameplay wise. What do these two points have in common? For one interesting thing, another thing kinda comes in and smacks you in the head. It has a lot of interesting things, like the world is interesting, graphically it's somewhat solid (though that grey filter goddamn), and I like how they split the campaign into four characters (though only two play somewhat differently).
The story basically is this: there's a traitor in the ISA who sold out your planet to the facist Helghast faction, and what you have to do is follow Jan Templar, Shadow Marshall Luger, Heavy Weapons guy Rico, and undercover operative Hakha to do...something? I don't remember a lot but that's the main gist.
Now playing as Templar and Hakha are the same fundamentally, except Templar is an ISA commando shooter guy and Hakha is a Helghast undercover agent commando shooter guy. The second most interesting of the bunch is Rico, the heavy shooter guy who has a big ass gun you can use to mow down people. The most interesting person you can play as is Luger, who is more stealth based, can crawl into certain spaces, etc. Not that it totally matters because it all boils down to shooting people that are in your way, it's just with each campaign you just have certain alterations and paths (ex. Two campaigns you have to go one way to avoid lasers, another campaign there are no lasers), and each campaign starts where they start in the story (ex. Templar is the very beginning, Luger starts from Chapter 3 I believe, Rico on Chapter 4 and Hakha on Chapter 5). The main difference between them at the end is how they respond to the the hammy traitor general's speech (Hakha's being my favorite because it's kind of a comparison on the fact they're both traitors to their side).
Graphically, Guerilla's always been kind of a powerhouse in that, that's their strength. Great graphics, gameplay hit or miss, and the world is hit or miss. Like this game looks fine for 2004 (though the comparisons to Halo are sorely mistaken, this isn't even trying to reach Halo's thing like Haze or Resistance: Fall of Man sort of did), other than the grey filter of which I got tired of. And overtime they've gotten better, I mean look at Killzone 1 compared to Killzone 2 (which looks fuckin good, minus the grey filter) and then compare that to Horizon which is Fucking gorgeous. Though bringing in my last super positive point is that it has an interesting world and lore, even if the story is simple and shoulder shrug worthy.
The gun combat is the basic stuff, you shoot people, they go BAHHHHHH and they fall to the ground in comic ragdoll form. Though when I played it, I remember it feeling kinda iffy, like it lacked a punch with most weapons and sometimes even a bit spongey and the bullet spread is all over the place. Also the alternate fire modes are always nice, can't usually complain about those. Off the top of my head at this moment writing this review, that's all I really remember off the top of my head?
Point being it's a rough game, you can tell Guerilla was just kind of starting out making these games. Honestly, just please keep this in mind going through with this game. If you're curious about it go for it, though do yourself a favor: Please don't compare this to Halo. It's not Halo, it never was. Just think of it as a first person shooter, a somewhat generic feeling one but still. And what I will say is that if you're not feeling it, that's fine. Killzone 2 is also on PS3 and that might be better for you to start in (and for god's sake unless your a masochist, ignore Liberation).

Menos mal que hay dos partes más numeradas, porque si llega a acabar con un final tan abierto y sin una mierda de explicaciones, habría resultado una decepción importante. Eso sí, es muy entretenido y no ha envejecido tan mal.

The first installment in the Killzone series, it's not really special and doesn't really stand out in any meaningful way other than amazing setpieces and memorable enemy design. It's still pretty fun to play though.