Killzone: Liberation
released on Oct 31, 2006
Killzone Liberation is the sequel to the PS2 game Killzone. New to the franchise is the top-down/third-person perspective, instead of the PS2's first-person pure FPS approach. During the action, you can switch to a tactical overview to plan your actions. The screen zooms out and the actions are slowed down, while icons pop up to show the different actions and objectives. The game comes with a full range of Ad Hoc settings for multiplayer, with co-op and competitive play modes included, such as Deathmatch, Assault and Capture the Flag for up to six players.
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Solid game. Better than the original on PS2 I'd say. Story is basic, but gameplay is fun. Above average challenge, but nothing you couldn't handle with some perseverance (at least on normal). The challenge mode itself turned out to be surprisingly engaging, which is not always the case for me. There's a lot of trial and error in general. Mostly in a good way, but it can get a little frustrating at times. Vehicular combat in particular was the worst part for me. Graphically, it still looks good on an actual PSP, but there are more impressive games for the system. The Havok implementation for ragdoll is quite entertaining. Overall it's a good game and worth playing.
I honestly don't know why I wasted my time with this one. Initially, I was pretty keen on this one since it's an isometric shooter, but after the first few missions, it becomes apparent how bland and lifeless this game is. Little to no variety in combat or level design, and no atmosphere or personality in the setting. I feel ripped off, quite frankly.