King & Balloon

King & Balloon

released on Dec 31, 1980

King & Balloon

released on Dec 31, 1980

Released by Namco in the summer of 1980, King & Balloon is a shoot em up in the vein of Galaxian, but trades the outer space theme for pseudo-medieval setting. In the game, the player controls two green men who carry a cannon, as they defend the king below them from getting abducted by the balloons above, which keep invading the lower part of the screen while also shooting projectiles. Once all the balloons are shot down, the game moves on to the next level. One thing that makes King & Balloon unique is that you don't lose a life when hit. Rather, you respawn and keep on playing. The only way to lose a life is letting the king get abducted. Another interesting mechanic of note is that the balloons stop attacking and descending when one grabs ahold of the king, and they will keep still until the king is back on the ground. This creates a risk versus reward mechanic and entices you to let the balloon carry the king high enough so you can take out more balloons, then rescuing the king just in time. King & Balloon was also one of the first games to have speech synthesis, and it still holds up better than most contemporary or even later examples. The king says "Help!" when abducted, "Thank You!" when rescued, and "Bye bye!" when he leaves the screen. There are actually different voices for the game in Japan and the US version, with the Japan version having a slight Japanese accent.


Released on

Genres


More Info on IGDB


Reviews View More

I like this because it has character despite the basic Space Invaders concept. The two guys carrying around a giant crossbow, the goofy king with his "HELP!" and "Thaaank you!" sound effects and silly parasol give this the type of flavor that so many lazy clones of the day lacked.

It's basically just Galaxian, except instead of focusing on killing all the bad guys, you gotta kill all the bad guys AND you have to keep saving this doofus king from getting kidnapped by them. It may be a bit too similar to Galaxian for my liking, but I did like the change in strategy, and how instead of you losing lives when you die, you lose lives when the king is captured. Although, I could do without him constantly saying "Help", which does get a little annoying after a while.

Game #161

Probably my favorite Space Invaders-like I've played, which maybe isn't saying much but yea. I like how the lives are tied to the king that you defend rather than the cannon you control, as knowing that I can take infinite amounts of hits with only a brief stun as my punishment for getting hit makes me take more risks and play more aggressively, and in part the game can also be more aggressive with its assault of balloons. That isn't to say this game is easy though, as getting hit while the king is being abducted or having the king get abducted too far away is a certain loss. The voice samples are strange yet charming in their own right. I'd play this over Galaxian any day.

I'll give it credit for the use of voice acting and having to worry about saving the king. But other than that, it is a forgettable Galaxian clone

Just an okay Namco arcade game that only really has a 10 minute window of playability