King's Field

released on Dec 16, 1994

Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - being able to look up and down, climb ancient ruins, traverse across oceans, jump off ridges, and duel enemies - all in real time, non-linear play. This visual world will not only astound you, but will pull you right into its universe. You will embark on a journey to an island of evil-ridden dungeons, villages, and castles as you seek the Moonlight Sword, which had been stolen by a cult of insidious worshipers of evil.


Released on

Genres


More Info on IGDB


Reviews View More

Pretty good (spiritual) predecessor to the Soulsborne games, but not without its issues. Despite the wonky controls and primitive 3D graphics, King's Field plays well; exploration is rewarding, combat is functional (if simple), and the player has to feel their way through a complicated series of floors without explicit directions on where to go. Unlike Dark Souls and kin, the progression here is much more linear; there's less gear, so when you find a new piece of armor or weapon, it's usually a strict upgrade. Unfortunately, the game trips over itself with this linear progression when the final boss rolls around -- there's effectively only one way to win the battle, relying on a specific weapon, stats, and a technique that the game never teaches you, meaning that completing the game without a guide would be frustrating if not outright impossible. The lack of modern quality of life features is also grating; using multiple healing items takes a ridiculous amount of button presses, and selling multiple copies of an item requires you to re-enter the sell menu for each individual item. These flaws aside, it's a captivating retro dungeon-crawler, and it's neat seeing some of the foundations for the game design in From Software's later outings.