Kingdom Hearts

released on Mar 28, 2002

Kingdom Hearts is an action role-playing game developed and published by Squaresoft for the PlayStation 2. It is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney's animated features with those from the Final Fantasy series, developed by Square.

Kingdom Hearts was a departure from Square's standard role-playing games by introducing a substantial action-adventure element. In addition, it has an all-star voice cast which included many of the Disney characters' official voice actors. Kingdom Hearts was longtime Square character designer Tetsuya Nomura's first time in a directorial position.

The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels.


Released on

Genres


More Info on IGDB


Reviews View More

Despite a confusing plot throughout the entire series, this is my favorite of all time.

The best Disney meets final fantasy series. Was my favorite series growing up and it’s a nice game 100%. A little clunky but that’s more because it was a 2002 game

This review contains spoilers

A pretty fun time in spite of being a little rough at times. Combat in Kingdom Hearts is pretty fun and is easy to get the hang of, but has enough depth to it to make it interesting. The different Keyblades you can obtain throughout the journey and the various you learn add a lot of customization to KH1 to help keep it fresh. Most of the levels are fun to go through as well and do a good job of representing the movies they come from. My favorites being Agrabah, Deep Jungle, and Hollow Bastion. I felt the story was mostly pretty good, though dialogue could get a little repetitive at times. I want to specifically focus on Sora and Riku when discussing writing as I think their relationship throughout the game is done well. With the two starting as friends before slowly drifting apart and ending up on opposite sides of the conflict. I think the conflict in their friendship peaks during the first Hollow Bastion visit, where Riku fully embraces the darkness and takes the Keyblade from Sora. In spite of this, Sora still cares for Riku and that care ultimately leads to the two being able to work together to close Kingdom Hearts. Sora in general is a character I enjoyed, as he always managed to stay positive despite everything he goes through in the story. I'd be remiss to talk about this game without mentioning the stellar soundtrack, which has a great selection of music for both the game's various worlds and fights. My favorites were the Neverland sky theme and the combat theme in the final world. My main criticisms towards this game lie with it's bosses being a somewhat mixed bag, with Ursula, Genie Jafar, and Ansem's 3rd phase being notable lowloints, and the underwater and flight segments messing with the combat at points. Regardless, I still really like this game and can see myself going back for it's post game content.

Bom, eu não tenho palavras pra descrever o quanto esse jogo me prendeu, do inicio ao fim. Sendo um dos únicos jogos que realmente me fez prestar atenção na história, com uma OST incrível, gráficos lindos, uma história incrível. Tem sim seus defeitos, como os controles em algumas partes, mas se tratando de um game de 2002, eu relevo totalmente. Com certeza, Kingdom Hearts foi um dos melhores RPGs que já joguei na minha vida.