Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts 3D: Dream Drop Distance is the seventh game in the Kingdom Hearts series. It was originally developed for the Nintendo 3DS hand-held system. It is a direct sequel to Kingdom Hearts II, Kingdom Hearts coded, and the epilogue of Kingdom Hearts Birth by Sleep.
Utilizing the 3DS's high-spec graphics processing, the game's graphics are near on-par with those of the PS2 titles, and make use of the system's 3D technology to add immersion when falling from high places and flying far distances. The 3D effect is used more for "going into the screen" rather than things popping out.
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It's just like birth by sleep; it sucks! only thing that made me go this far was the better combat, and commands. still, the command menu sucks and the spirit system is one of those ideas that sounds good on paper but should've never been a thing in the first place. annoying enemies and bosses that get the bbs treatment of random attacks with no pattern, and barely any stagger when you hit them. two awful video games with awful systems implemented.