Not everything is well in Dream Land. For some mysterious reason, the Dream Spring, a magical well that is the reservoir for all the dreams of the citizens of Dream Land, is no longer working. Everyone is being subjected to their worst nightmares every time they go to sleep. Upon reaching the Dream Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus depriving Dream Land of the magical energy that feeds its spring. Using 20 unique tricks and your ability to steal your enemies' powers by swallowing them, you'll have to make your way through a horrific land filled with all kinds of nightmares. Recover the broken pieces of the Star Rod, and everyone in Dream Land will sleep peacefully once again. If you fail, the citizens of Dream Land will be subjected to a lifetime of terrible nightmares.
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this is the most visually appealing and overall best NES game. there's lag and performance issues at times and most of the bosses play the exact same (they throw something at you, you inhale it and throw it back at them) but honestly this game is just a lot of fun
The controls are not fun to play with. Especially when they don’t take your inputs. The lag also gets crazy, I never used the shock ability because it lagged my game so hard. The levels were very repetitive and the design felt very awkward to me. It did not need over 40 levels. Some of these levels are so short and similar you can tell they’re phoned in. The enemy placement on some of these is really frustrating too. The final boss was really cool though. And ofc it looks and sounds great.
Despite being the second game in the series, Kirby's Adventure is the game that really sets down the standards for the future of the franchise. Introducing copy abilities, something that would go on to become what sets Kirby apart from every other platformer out there. That's not even to mention that Kirby's Adventure also marks Kirby's first foray into home consoles.
Before we get into this section, I feel like I should state how I rate and review any retro games I play. Whenever I play retro games, I always put myself in the mindset of when the game was released and to compare it to other games of that generation instead of modern day standards. I don't think "this didn't age well" is a fair argument or point. That being said, I'm not sure if it's just me being so used to controls of modern day Kirby or what, but other people I have spoken to have agreed with me: the controls in this game are not very responsive. I always feel like there's A: input delay or B: just no response from my inputs at all. The fact that this game loves to slow down and lag often definitely does not help. Combine this with what I find to be very questionable level design at times and you find yourself with a very frustrating experience. Throughout most of the middle game, this is what I felt. I was not having much fun, I was just getting frustrated. The copy ability selection in this game is also very questionable to me, however since this is the first game to feature copy abilities I figure it's fair I give them a pass here.
As per usual with Kirby games, the music in this game is phenomenal, and a lot of the tracks presented in Kirby's Adventure would go on to become fan favorites. As far as how the game looks, you could say this is one of the best looking games on the NES and I wouldn't disagree with you. The colors are vibrant and each area of the game gives off a wonderful atmosphere that not many other games on the system replicate. Like Kirby's Dream Land before it, this game is filled with its own unique charm and it's present throughout the entire experience and it really makes the whole thing more memorable than it would have been otherwise. 10/10 in the graphics and sound department.
Being a NES game, there's not much to expect with story. Despite that, the developers provided a plot that both fits the Kirby universe and introduces some new fan favorite characters to the franchise. Newcomer Meta Knight appears throughout your journey, sending his allies to stop you in your tracks (and also giving you invincibility candy from time to time for some reason?) until facing you himself in an awesome sword fight. The entire premise of this journey goes as follows: King Dedede has done some sussy shit to the Fountain of Dreams, resulting in the residents of Dream Land unable to have dreams! Take him down and fix the Fountain. Once you defeat King Dedede, it turns out a force of darkness named Nightmare has actually corrupted the Fountain of Dreams, and King Dedede was simply trying to stop him from giving the residents of Dream Land nightmares. Kirby takes the Star Rod that Dedede was protecting and one final battle against Nightmare ensues. Kirby defeats him, and peace is restored. Pretty standard early Kirby premise, but one that works really well.
Overall - 3/5
I really wanted to enjoy this game more, but unfortunately the amount of frustration I had with this game outweighs the number of times I found myself enjoying the experience. All of it stems from the unresponsive control, the sometimes awkward level design, and the odd enemy placement. This game does so many things right but there are a few things that really hold it back for me.