Kirby's Dream Land 2

released on Mar 21, 1995

Kirby returns and has joined forces with new friends in this thrilling sequel! The Rainbow Bridges that connect the seven Rainbow Islands have disappeared! Help Kirby solve the mystery! Search through the different islands while battling King DeDeDe and his horde of evil minions. Along the way, meet Rick the Hamster, Kine the Fish, and Coo the Owl. Each possesses important abilities that can multiply the magnitude of Kirby's powers! Earn the mysterious Rainbow Sword, and prepare to face Kirby's most menacing rival ever--the evil Dark Matter!


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Kirby's Dream Land 2 is just the first game but better, it actually feels like a Kirby game now.

would be cooler if it didnt have those flying things that kill your animal friends

Kirby's Dream Land 2 was a little... underwhelming, considering what had just come before it in Kirby's Adventure. Granted, it's back on the Game Boy, so I will cut it some slack there, but it just wasn't as enjoyable or finely tuned as either of the preceding Kirby games, to me.

In Dream Land 2, the amount of copy abilities has been cut down a bit from Kirby's Adventure. This is a bit disappointing, but not totally surprising. In their place are new Animal Buddies, each offering different forms of movement and altering your copy abilities in different ways. The idea of riding animals as Kirby never really appealed to me before, and I definitely stand by that opinion now that I've played with it. Some animal buddy combinations are so strong that they break the game (Owl + Parasol). It paints the rather monotonous level design as even more of a slog than it already was, forcing you to hear the same 1-3 animal tracks for most of the game instead of actual stage music.

Level design often only requires you to pay attention when it comes to auto-scrollers or Rainbow Drops. That said, I don't find the Rainbow Drops to be nearly as tedious of a collectible as others have suggested. It might take a couple guesses of the right ability and/or animal buddy, but I find that inoffensive at worst. World 6 was the only standout for me, requiring a guide after multiple failed attempts, but the rest felt fairly organic to solve. Auto-scrollers, by contrast, felt pretty indefensible. Especially the trial-and-error maze in 7-6. Most of World 7 felt pretty uninspired, truthfully.

All-in-all, Kirby's Dream Land 2 felt like it took an interesting concept (animal buddies), but utilized it in a series that wouldn't really take advantage of it. It didn't do short-and-sweet gameplay as well as Dream Land 1, and it could never handle the thoughtful stage design of Adventure. Certainly not a bad game, but not one I would ever recommend.

Apesar do jogo voltar ao Gameboy, o que é um downgrade imenso por conta do hardware, não é tão ruim quanto dizem. Ainda assim prefiro o primeiro Dream Land.

100% isso é um porre, além de ter umas fases como a 6-3 que exige os 3 animais pra pegar o colecionável, o último 1% depende de um RNG. O boss secreto é super pica, bem difícil.

while a wonderful game, i do not remember any of it outside of the animal buddies

I like it for the cool things they added like the animal friends but the whole thing kinda felt like a slog to get through. It was probably due to going from adventure to another gb game but it plays a lot better than the first game. It just wasn't my cup of tea.