Kirby's Dream Land

released on Apr 27, 1992

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby's Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.


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I found this game to be my favorite Game Boy game out of all the ones I’ve played. The soundtrack is good, the gameplay is simple but fun and not flawed. The only issue with this game is that you can’t have abilities like later Kirby games. But as the first Kirby game on the Game Boy, it plays pretty good.

Cortico, pero para pasar el rato.

Played on my original Game Boy and Kirby's Dream Collection, and beat King Dedede on both Normal and Extra Mode. Kirby's Dream Land is a short-and-sweet game that I'll always come back to for more replays. It may not have the depth of its follow-ups, but despite its simplicity, it is a fun time that every Kirby fan should give a shot.