Kiwi 64

released on Dec 30, 2014

Kiwi 64 is a small hommage to that one 3D collect-a-thon platformer by that one UK gamedeveloper.

It features one world and challenges you to collect five magical lamps in order to get the evil melon down from the mountain in the middle.

The music is part of Jay Moser's amazing album "Bear and Bird".


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literally my favorite indie developer

i didnt expect much but playing this felt really truly great for what it was even though it was very simple
the atmosphere it creates with what little it has to work with is great, with the lighting in the levels and the music in a lot of them
the movement was very surprisingly fun and creative despite how simple it still is, i love the airdash beak attack thing and being able to climb any walls with it, moving around is fun
whatever the game was doing with those symbols and creepy enemies and the one creepy level was very interesting too which I wouldve never expected, really makes me wonder what that was about, yet is still very cool that you never really find out and I dont know if there is any 'real explanation' for it, which is cool in itself.

Uma homenagem bem legal a Banjo & Kazooie. O visual dos personagens e cenários junto com os diálogos passam bastante a vibe de BK, assim como os coletáveis e objetivos da fase. O jogo é bem curto e falta um pouco de polimento aqui e ali, mas de resto é daorinha.

This shit reeks of Banjo-Kazooie. It doesn't have much more than that other than being just a few minutes long. I dig it but it has no other identity than feeling like it wants to be a Banjo-Kazooie game.
I feel bad for the guy that eventually has to spill the beans to Kiwi about the fact that he isn't a Bear and that there is no Bird in his backpack.
Can't wait for Super Kiwi 64 this December.

Complete playthrough. Kiwi 64 is a very short, single level 3D platformer, very clearly inspired by Banjo-Kazooie. For a solo project, it's quite impressive, and it does a good job of replicating to basics of classic 'collectathon' 3D platforming gameplay, but with only basic jump and attack abilities, there's little depth here. Clearly lacking polish in both controls and presentation, nonetheless there's some enjoyment to be had here and it'll be interesting to see how the follow-up Super Kiwi 64, with a much greater scope, turns out.

A freeware solo indie game, not much else to that. This game is a single level game that's clearly and heavily inspired by Banjo-Kazooie, and that may be its greatest strength. The gameplay can be really janky and frustrating, on the other hand. Not too good, but not too bad either.