Labyrinth of Refrain: Coven of Dusk

released on Jun 23, 2016

Labyrinth of Refrain: Coven of Dusk is a first-person dungeon-crawler RPG using a party of 5 characters chosen from 6 classes. Later it seems like you can have 5 groups of 3 characters acting as one party with a mix of classes together. "Become the living book, Tractatus de Monstrum, and command a brigade of puppet soldiers as you navigate the twisting passageways of the Labyrinth of Refrain. When at your base, prepare for your journey by upgrading your brigade! Create new puppet soldiers, assign them different squads and formations, synthesize better equipment, take requests from townsfolk, and get assistance from Dronya in the form of Witch Petitions. Once you've entered the labyrinth, be sure to search every nook and cranny as you jump over barricades, solve puzzles, and smash your way through walls to delve further and further downward in search of treasure and rare artifacts. But be careful, the more riches you obtain, the more vicious the dungeon becomes. Can you survive long enough to bring your haul back? Fight past terrifying monsters by giving orders to your puppet brigade. Change their formation, use special skills, or call for an all-out attack! The battles you face will be challenging, so your success depends on your preparation and your strategy."


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this game is kinda slop but like awesome slop

I had high hopes going into Labyrinth of Refrain and for the most part It did not disappoint, there was a moment while playing this where I thought Refrain could genuinely surpass Mary Skelter and become the best DRPG I've ever played, unfortunately all of that went out the window when I got to the postgame, It was already on it's way out leading up to the end of the maingame, the common battles had devolved into mindless auto attacking, press Y and fast forward, and even then they still take forever. the gameplay really peaks during the bossfights which are a ton of fun and ask a lot of you which makes it feel awesome when you win! But personally I don't feel like there's enough of them and getting from one boss to the next can also take a while. However the game really challenged me when I got to the postgame, everything positive I felt about the game just disappeared and I honestly wanted to drop it, nothing could have prepared me for the amount of grinding I had to do to get through it, and even when I did, it didn't feel worth it. For what it's worth the maingame is fine and the story and it's characters are incredibly engaging and had me at the edge of my seat for most of it, so if you don't care about 100% I would highly recommend Labyrinth of Refrain, otherwise... Maybe think about it and do your research, this game will test you. 6/10

This review contains spoilers

Never forget they stole Maylee Dronya from us.

Horrendous early game that leads to a complete cakewalk of a mid and late game when your units are built so stupid strong you're just instakilling and gore hitting on every single attack, post game bosses are hell though and will drive you insane with their gimmicks and overstated bodies, exploration was also fun especially when you unlock the move that just lets you destroy any dungeon wall.

Story wasn't really my thing, the twist was nice but overall it just felt edgy for the sake of being edgy, it doesn't help that 90% of this game's story is character building flashbacks which after you know the twist essentially contribute nothing to the progression of the main narrative.

midest mid with the greatest gameplay (even forgot to put in completed here lol)