Legaia 2: Duel Saga

released on Nov 29, 2001

A magical crystal that supplies infinite water to the small village of Nohl is stolen, causing a solar eclipse. The resulting evil light fills the land with powerful monsters, placing the village's survival at stake. Now Lang, a rookie member of the Nohl militia, must fight his way across uncharted lands to recover the crystal and restore peace to the land. With special attack combos, elemental forces, and powerful weapons, you'll have a variety of ways to battle your foes.


Released on

Genres

RPG


More Info on IGDB


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legend of legaia had a better plot, more heart and better atmosphere. legaia 2 has nothing to do with the 1st and has a significantly less compelling story. the "origins" are not as interesting as the "ra-seru" and not being able to capture any monsters is a huge downgrade. this game is very plain in many aspects. even yasunori mitsuda's musical score couldn't give it that extra oomph. despite all that, it still has a special place in my heart.

Friends told me to get this shitfest of a game. "One of my fav. RPGs ever" they said. Pfft. What a terrible recommendation from them. I remember trying to drag myself through the game's first 5-10 hours, before I just couldn't do it anymore.

There are so many other better JRPGs than this... don't waste your time with this game.

This game blows and killed legeia as a series at the same time. Pretty cool

Also no fishing which doesn't help the game's case if you ask me

So many random encounters, such slow combat...

Legaia 2: Duel Saga basically repeats the same formula (and mistakes) for the PS2 generation. The battle system is even more combo-heavy than before, enriched by expanded movesets and customization avenues - including a weapon ability/mastery mechanic reminiscent of Final Fantasy IX. Besides that, gameplay is inundated by plenty of superfluous, barely noticeable features like crafting, hunting, cooking, etc. All there for the sake of looking ambitious like so many have done before. Its versatile camerawork enhance battles and cutscenes (of which are pure tedium otherwise), unfortunately wasted on a hokey, unconvincingly eccentric story and generic characters. On the plus side, the dungeons aren't lazily implemented this time; now they're winding, sprawling areas with bits of recursion and puzzles utilizing Breath of Fire's field skills, while its humor took on a somewhat mean-spirited charm. Finding optimal combo chains presented a fun metagame during combat - and fights are as deep as they are theatrical, it just needs to get its point across sooner.

Esta chistoson, lento pero almenos se diferencia un poco de otros juegos con su sistema de combate.

No le hagan caso al que le puso una estrella esta bien pendejo y deberían evitar que se reproduzca la verdad, esta tan pendejo que no sabe que lo acabo de llamar pendejo y si me responde que sepa que lo que sea que diga lo respondo con "a poco si tilin".