Legends of Runeterra

Legends of Runeterra

released on Apr 30, 2020

Legends of Runeterra

released on Apr 30, 2020

Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success. Choose your champions and combine cards from different regions—each with their own style and strategic advantage—then build the perfect deck to take down the rest.


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at one point it was such a peak game unfortunately riot games moment ruining it all lmfao

This game will go down as one of the biggest fumbles in CCG history. Bad marketing, design decisions and pushing the focus to PvE content killed any chance it had of going up against the heavy hitters like Hearthstone and MTG.

I did enjoy this game a lot back in 2020-2021, but it went downhill fast. It's a shame because there was clearly a lot of passion in the project.

I'll miss the Legends of Runeterra we never had...

O amor e carinho no desenvolvimento desse jogo é inegável, mas cartinha não era meu estilo...

Le principe des cartes légendes évolutives avec les animations stylées c'est cool, malheureusement c'est aussi bien équilibré que le jeu dont s'est tiré

Awesome card game. This game has some of my favorite mechanics and TCG game design ever. They nailed how to translate League characters to (digital) cardboard so well.

The gameplay is an interesting flip on the (clearly inspired) Hearthstone system that's just flat out better. The way combat works forces a lot of thought. There were some great decks in each archetype. From Lee Sin one shot combo to Freljord control to Bilgewater aggro, it had all you could want.

Path of Champions was an excellent inclusion and it's obvious why that ended up being mega popular, and ultimately leading Riot to shift LoR into a PvE focused experience. They really hit it out the park with that mode.

LoR also boasts(ed) THE best monetization for digital card games. Well, I guess it wasn't he best for business reasons. However for the PLAYERS??? It was unmatched. F2P was completely viable and you never felt like you HAD to drop tons of money like Hearthstone or MTG Arena (if you didn't start those games super early in their life).

However, I never got COMPLETELY into the game. I remember hearing someone call the gameplay of Legends of Runeterra "modern without the sideboard" and that stuck with me. Everything was powerful (and that's a positive) but sometimes games really felt like a race to just do your thing without much interaction. There were also some frustrating (what felt like) 8-2 or 9-1 matchups that made queuing up a chore.

Sadly, LoR is deprioritizing PvP. The game will definitely stick around, but the game I'm reviewing is slowly going to stop existing. Wonderful TCG and I love Riot taking the risk of releasing one. Way better than Hearthstone I can tell you that.