LEGO Indiana Jones 2: The Adventure Continues

LEGO Indiana Jones 2: The Adventure Continues

released on Nov 17, 2009

LEGO Indiana Jones 2: The Adventure Continues

released on Nov 17, 2009

LEGO Indy is back in his biggest adventure yet. Battle through all four movies, including all-new levels from the original adventures and your favorite new moments from The Kingdom of the Crystal Skull... or in true LEGO fashion, get creative and build your own levels to play with friends! New modes including two-player drop-in, drop-out split-screen gameplay lets you play together with your friends and family like never before.


Also in series

LEGO Indiana Jones: The Original Adventures
LEGO Indiana Jones: The Original Adventures

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To be perfectly honest I'm working off of the gut reaction of the 12 yr old version of me for this review but I hated this game I hated the semi open world and that level where you have to chase the car through the streetsfor like an hour it makes me depressed

I completed the game, well, I didn’t really like it, I remember playing Lego Star Wars as a child, that game was more fun, but this one is kind of poor in terms of graphics and gameplay, in the end I wanted to go through it faster and forget it, I didn’t like it at all, there is a free play mode, but I don’t understand why it’s needed, there’s simply nothing to do in that world after completing it, the jokes in the game are stupid and I haven’t met any interesting or memorable characters, probably only the main character.

[Revisitation of my Childhood, Part 2]

Okay, what..? This was honestly a crazy experience for me because my whole life, I was thinking that this game was definitely the better out of the two LEGO Indiana Jones games. But this is...much worse. Not saying it's actually bad, but there is a clear drop in quality from the first game. The best way I can describe it is "undercooked additions, baffling exclusions." Example: Hub world. Definitely the most notable new feature of this game from it's predecessor, the hub world is probably the biggest example of an undercooked addition. Everything besides playing levels, including unlocking characters, vehicles, bonus levels, and actually going to the story/treasure levels is done in the hub world. And uh...it's not fun. The minikit equivalents are basically dropped, and everything is unlocked through the hub world, which gets VERY annoying after a while, because of how much slow transportation you have to do during it. Another example of this game motto of sorts is the shorter levels. All of the levels in the game are shorter than they are in the previous game, and while many would argue that doesn't mean a drop in quality of those levels, in this case, it most certainly does. Oh, also, after you beat the story of an episode, in the hub world there is now treasure levels(basically replaying the story levels with changes to the level design and sometimes appearance of the stage) and bonus levels(custom levels made in the level builder VERY LOOSELY based off of moments in the story not in the story levels, which just comes off as lazy of all things) to do as well, which means a total of NINETY levels to do, EXCLUDING the stupid million stud levels. Other examples of this are the level builder, and the vehicle levels. Oh god, the vehicle levels. Not only are they super annoying to actually play, but the True Adventurer stud counts are stretched SO FAR that you're better off just going for that after you've gotten stud multiplying red bricks. The only new additions that I actually enjoy are end-of-episode boss battles. Most of them ROCK, like Raiders, Temple of Doom, and Crystal Skull 2 and 3. Also the Green Brick extra "Snake Whip", all my homies love Snake Whip.
Also, THERE'S NO BOULDER TEMPLE LEVEL IN RAIDERS STORY. HOW DO YOU HAVE RAIDERS WITHOUT BOULDER TEMPLE

An irgendeiner Stelle kam ich nicht mehr weiter, daher 2, 1/2 Sterne.

Similar al anterior, con el humor típico de lego, misiones divertidas y escenas muy graciosas