Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Really unique for a jrpg, especially for the SNES era. The chapter system makes it easy to pick up and put down for busy folks. You can get an entire story in and be satisfied in a nice little hour sitting. I think it’s ahead of its time in this regard.

Played for about 4 hrs and "died" a few times so had to start over on two characters. Not for me.

Played the fan translation. Then the remake!!! I nearly shat myself when I saw that on the nintendo direct!!!

As a player who likes to play JRPG, I feel ridiculed. After playing through 7 unique plots, a rough and stereotyped JRPG appeared.

Normally not a big fan of JRPGs, but Live A Live's grid based combat and variety of design won me over. The amazing soundtrack helps too.