Lobotomy Corporation

released on Apr 09, 2018

Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.


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replayed this year and bumping it up a half star.

lobcorp takes a collection of simple rules and continually iterates until you can feel information falling out of your ears. there genuinely is nothing else like it, and that's probably why most people bounce off of it. but that willingness to drop the player into nearly impossible situations so they can only just barely scratch out a win creates these huge payoffs that i haven't really found anywhere else other than the sequel lol.

this game is mean, janky, kinda ugly sometimes, and fucking beautiful when it needs to be. it uses the feelings derived from gameplay to reinforce its themes and its story. it's a shining example of what i love about indie games and has probably changed the way i think about them twice now

One of the best games ever made

chesed and netzach from lobotomy corporation

Great concepts - I am an SCP enjoyer, after all. I find the gameplay not very engaging, however, and couldn't stomach a full playthrough.

Listen I love the idea and the story but gameplay is an absolute bummer. Unplayable in my opinion. I'd rather boot up Pathologic