Lost in Random

Lost in Random

released on Sep 10, 2021

Lost in Random

released on Sep 10, 2021

Welcome to the world of Random, a dark kingdom where every citizen’s future is determined by the roll of a dice. Will you be defeated by your fate or embrace chaos and learn to make it work in your favor? Embark on a journey with Even and her sidekick Dicey to play the odds and break the curse of Random.


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This review contains spoilers

I have a confession, I went into this thinking that I was gonna not like this at worst or think it was gonna be hard and it was just my fault for adoring the art at the best because at least it was mostly my fault for going into this blind.
I was wrong.
I was really wrong, I loved this game, I loved it so much I finished it in a near Weak (makes me kind of regret not logging it in the journal feature, I could try to stream it on twitch one I figure out how to tie my twitch account to my PS4 so I could play this like when you want to watch a movie that is less horror and more Henry Selick's work of spooky movies, I don't know what one example to choose for this.)
why could it be? the writing, the story is written like a child like fairy tale story with darkness, at some how feeling like a Heroes journey kind of plot line, the humor, the art, the way the action was done in a way that a noob like me could play it.
I think the biggest reason is that like above, most of it probably my biases for things i like but the story is a little personal for me, also i need to warn you that I quite frankly don't care about spoilers so i did know the plot twist.
what I didn't know was how I was gonna start crying as Natalya said this to Aleksandra at the end in one line.
"We'll play again, Okay? Just you and me"
it used the concept of the game itself a board game, card and dice motif , the context of where and who this is being said two not only to tie into the story but to also make it really sad, at least to me.
yes I hated the cliff hanger ending (also I think I am also partially biased due to my stubbornness around Egglia: Rebirth due to the game being beautiful with a dice mechanic but it is still has some pains I am annoyed by so I am more likely to forgive this.
but I just adore this and I am sad that I did not get a chance to play this earlier and there has been no physical copy of the game released at all. I hope the people who made this could maybe make a sequel and maybe fix some flaws with the game play because it brought be enough joy to change my profile to add it to my favorite games (and add a spot of my childhood games I adored onto mu written bio).
hope the writing in this was not horrible to read, I just love the game so much.

What I love about my adventures in virtual space is the variety. Thousands of game worlds still remain unconquered and attract me with their landscapes, forcing me to constantly move forward. Lost in Random was supposed to be an ordinary transitional world for me between two complex segments of the event, but instead I plunged headlong into a tragic and dark story about human feelings. What I saw shocked me, because I did not expect to see such a deep and elaborate story, wrapped in a bright wrapper. But first things first.

Well, my dear listener, here we are approaching the gates of the magical world called Uncertainty. These lush lands are inhabited by a wide variety of creatures, whose lives are inextricably linked with dice. At first, it seems as if these neon signs, loud voices of barkers and the roar of crowded cities create a feeling of an eternal holiday where everyone is having fun and having a good time, but in fact, amid the roar of firecrackers and the shine of sparklers, terrible tragedies unfold. This world is ruled by a cold and gloomy Queen, who determines the fate of people with a throw of the dice. Once upon a time, the gates of the united kingdoms were open to everyone, but now they are tightly locked. The worst thing the Queen did was with the Lords of the Dice, whom she mercilessly destroyed, because no one dares to control reality except her. In addition to wars, atrocities and horrific cynicism, the kingdoms were forced to pay the Queen a terrible tribute - to hand over children who turned 12. Upon reaching this age, they were obliged to roll the Queen's personal dice, which would determine their future fate. The lucky ones who got sixes went with the Queen to a magical city where all dreams come true, and the losers who got twos and ones were forced to eke out a miserable existence in poverty.

The heroine of this story is young Ewen, who goes on a great journey following her sister Odd, who was “lucky” to get a six, while celebrating her twelfth birthday. Ewen loved her quiet life with her parents and was not embarrassed by the fact that she was born into a family of scavengers. But the brave girl could not stand the fact that someone else dared to decide the fate of her family, even if it was the Queen herself. Enlisting the help of a magical dice, Ewen organizes his own crusade to the castle of the Tyrant Queen, confidently making his way through crowds of evil robots.

Lost in Random will invite the player to be transported to the magical world of Uncertainty to help the heroine named Even achieve her goals. The gameplay is divided into two parts - exploration and battles. In the first case, we will interact with characters, solve puzzles and complete side quests, and the second part will become our integral companion throughout the game. The battles in Lost in Random are a card roguelike with a deckbuilder in special arenas, where we will clear waves of opponents, create our own decks and collect new cards around the world. During the battle, Ewen must shoot blue crystals with a slingshot, which will charge our deck, giving us random cards. During the roll of the dice, time will stop, and we will be able to think about which combination of the cards presented we will be able to implement. Each card costs a certain number of action points and it is the roll of the dice that will determine our further capabilities. There is quite an impressive number of cards for creating a deck in the game, and here everyone can find their favorite combination. Some will play through poison and statuses, some will use numerous bombs and minions to help, and some will focus on magical weapons and power-ups. Despite the fact that the combat in Lost in Random is monotonous and devoid of action, the battle process itself looks spectacular and interesting.

The visuals and musical accompaniment in Lost in Random are pleasing to the eye and refer back to the times where Tim Burton created and created worlds. I don't think he had a hand in creating the world of Uncertainty, but what I am sure of is that the developers were inspired by his work. Many people mistake Lost in Random for just another children's game with naive characters and a friendly environment, and I sincerely regret that they did not allow the game to show itself from all sides.

Lost in Random is a difficult and serious story about growing up, losses and overcoming one's own capabilities. The game is replete with psychologisms, which are reflected in the characters and the heroine of the story. The developers were able to perfectly convey the serious message of the story through the eyes of a child who does not understand why the world is so cruel and adults turn out to be selfish. Helping various creatures, Even learns to survive in the complex world of Uncertainty, without losing the firmness of his convictions and life principles. I was surprised that the authors were able to build a coherent and interesting story in the toy world and, at the same time, not lose the degree of intensity of what was happening to the fullest.

This has to be a somewhat hidden gem from recent year. If you love Tim Burton's stop motion movies you're going to love this game's artstyle because they wear their influence out in the open. And there's so much to look and marvel at that sometimes it feels like the gameplay gets in the way.

The world building and character gallery is absolutely amazing and the amount of creativity poured into this game is wild. The only negative thing regarding this, is that the game is VERY monologue heavy, as in at lot of the side characters are fleshed out with a lot of back story and boy to they want you to hear ALL of it. Sadly sometimes less is more, because after the first few worlds it starts to get a bit exposition-y.

The balance between exploring and figthing is okay, but towards the end the battles tends to be a bit on the repetitive side, and even though the mix between action and deck builder is fun to begin with it lacks the necessary depth or "fun" factor to last through the whole game.

ambiance, presentation generale etc assez attirante, mais rythme tres incertain, et sensation de pas polished/bien fini assez présent du début a la fin

Story 4 | Gameplay 3.5 | Audio 3 | Visual 3.7 | Details 4 | Entertainment 4

Total 3.7