Luigi's Mansion

Luigi's Mansion

released on Oct 12, 2018

Luigi's Mansion

released on Oct 12, 2018

A remake of Luigi's Mansion

G-g-ghosts! All this ghost-catching tomfoolery pays off! As you suck 'em up with your Poltergust 3000, you could also rake in millions in hidden, in-game riches for our hard-luck hero. Make sure to search every area using the Game Boy Horror's map on your touchscreen and activate its Boo Radar to track down every Boo in the mansion or spot ghosts' weak points. After beating and capturing boss ghosts, you can select their portraits from the gallery to best your own score in tense rematches—a new feature in the Nintendo 3DS version!


Also in series

Luigi's Mansion 2 HD
Luigi's Mansion 2 HD
Luigi's Mansion 3
Luigi's Mansion 3
Luigi's Mansion Arcade
Luigi's Mansion Arcade
Luigi's Mansion: Dark Moon
Luigi's Mansion: Dark Moon
Luigi's Mansion
Luigi's Mansion

Released on

Genres


More Info on IGDB


Reviews View More

Lo mismo, pero mejor. Aunque la ambientación fue un poco nerfeada.

resident evil 1 pero hazlo pegi 7

Having played the GameCube version of Luigi's Mansion years ago, I had the 3DS port sitting on my menu screen for years & figured I had time to kill. I won't touch on the story in this review and leave that for when I review the GameCube version, but I was pretty surprised with how quick this game can be to complete.

For a remake developed by Grezzo, graphically it's a downgrade & this game should've been a port for the Switch instead. Running the game at a lower resolution was the first mistake with this port, and I found some scenes to actually lag in this port compared to the GameCube version (ex. the doorknob scenes, entering new floors of the mansion). The upgraded character models were to be expected and they looked as good as they can for a late 3DS entry, so there isn't much to write home about on that level. Like Grezzo's Ocarina of Time remake before Link fights Ganon, Luigi's Mansion 3DS lost some of it's original dark and gloomy lighting in this port by making scenes in the mansion brighter than the atmosphere originally intended to be. Those graphical flaws aside, I did appreciate the upgraded Gallery area in E. Gadd's lab, and the option to re-vacuum ghosts for timed records. Also, adding an achievement list was a fun incentive to me to thoroughly scope the mansion for any hidden gems and get the highest rank possible.

For my play through I opted for the Dark Moon flashlight and gyro controls to vacuum ghosts, and split in the middle with how I feel about these changes. The biggest change with this play style was how much easier it was to get the blue money ghosts, whereas in the original version it was more challenging to get the flashlight to stun lock them. The added charge of the flashlight also made it easier for me to suck up multiple ghosts at a time, which gave me much needed hearts. That said, the gyro controls were a hit or miss for me for the majority of my play through. Not sure if it's an issue on my end or what, but it was as if the gyro controls were lagging with my actual point of direction when I was vacuuming ghosts. More often than not, I had to use the D-pad to level Luigi's vacuum back down since the gyro controls kept forcing the vacuum to face upwards, despite me holding the 3DS in a normal position.

With the above control scheme mentioned, my biggest gripe with the 3DS Luigi's Mansion is the control scheme ˆwithoutˆ the Circle Pad Pro. The c-stick on the GameCube controller was designed to have Luigi do 360º turns when he moves, and this is most useful when he's vacuuming up ghosts from different corners of the room. I played the 3DS version without the Circle Pad Pro with my 3DS XL, and found it more tedious to have to angle Luigi in the right position with the control pad before being able to suck up ghosts... which messed with my overall depth perception more than it should have.

On a side note, as a massive Gooigi enthusiast I unfortunately did NOT get an opportunity to play this game co-op style-- rendering that green freak of nature useless for my play through. I hope to see Gooigi as a reoccurring playable character in future entries in the Mario series, for he is a beloved iconic character that deserves much more screen time.

With these points in mind, I can't say I would recommend this version of Luigi's Mansion over the original. It's not awful by any means, but it's definitely the inferior way to play.