Macbat 64 is a low poly 3D Platformer and 4:3 loveletter to the late 90s. All the 3D platforming goodness from the late 90s is back! Search, Collect and Jump (multiple times in a row even!) like it's 1998! 3D Platforming is not enough? Well, I got some kart racing, 8-Bit minigames, stunt driving 80s cars, First Person shooting sections, 2.5D Sections, a bar full of half drunk characters and a temple full of water for you! ...wait, come back here! The waterlevel is not that difficult, I promise!
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Tonally odd, lacking purpose and consistent design. This early entry of Siactro's shows how far they have come. In the following years, their N64 style games find their vision and focus. A below average throwback 3D platformer, but an interesting insight into the early work of one of the indie scenes prominent retro developers.
I had seen Macbat appear in a few of the other Siactro titles and always found his design charming. Can now confirm that his game is equally as such. The levels are low difficulty diorama style hubs that have quite a bit of variety amongst them. It feels like a collage of all the different ideas Siactro would incorporate in their future games.
As a game it's so-so, but as a cool piece of a developer history it's worth checking out.
As a game it's so-so, but as a cool piece of a developer history it's worth checking out.