Magic: The Gathering

released on Mar 06, 1997

Magic: The Gathering is a computer game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.


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Muito divertido, jogar com cards icônicos como a Black Lotus é sempre muito interessante

been playing hella yugioh and moved back 2 my parents place which might indicate illness & questionable judgment 2 some (🧍‍♂️) but confident in saying this is juiced. played this with a 2016 mod or smthn similar that added in cards up until then & just went absolutely 2 town with some green/white creature spam. just gets that i like being teased a lil with some perfunctory side quests and random encounters until i can go in the shop & get that one absolutely busted card that'll take my deck from celtics shaq at the free throw line brick machine to the most consistent bomb after bomb pile u've seen since the obama administration. late 90s British pc gaming influence all over this tooooooo every piece of armor is grainy as fuck all the sorceresses & enchantress sprites are just recolored elviras every creature from beyond the grave has glowing red eyes. shit just closes itself automatically when u beat the game too no credits no nayfin this is just gaming at its finest man.

This game introduced me to Magic and taught me how to play. You might think this was something I did as a kid in the 90s but nope, like 3 years ago lmao. Still ridiculously fun to replay, has such an addictive gameplay loop. Turn 1 Dark Ritual into Hypnotic Spectre is my jam.

shandalar is good when you ain’t got a bitch in your ear telling you that it’s a primitive way to play the game

the way that the game almost forces lifegain in dungeons is incredibly silly and makes entire deck types completely unviable. i wish that the entirety of the first few sets were included to create a full old school environment rather than the random assortment from expansions. a modern day take on this idea would surely be fantastic but unfortunately i dont think wizards will ever do such a thing. a shame.

I decided to get into MtG via this game but telling my friends who actually play it "so yeah, you're given a randomized deck that is about 50% your chosen color and 50% another color, it's all late 90s cards, and wait, you're telling me you're supposed to be able to redraw if you don't have any lands?" seems to make them immediately profess their sympathies to me instead of selling them on it. Greatest character creator of all time.