Magical Chase

Magical Chase

released on Nov 15, 1991

Magical Chase

released on Nov 15, 1991

Ripple is a student of magic, and her teacher is a terrifying witch. Ripple is particularly afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover then out jumped six demons, all of which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! So Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!


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It's fine.

It also stopped the game halfway through on easy mode and I'm petty, so

So, surprise surprise, the best game I've played on the PC Engine is a cute shoot 'em up! 

There is tons of variety in the level designs, the boss battles are all interesting, tough but not unbearable difficulty, and there is a great item management system in which you can buy them at the stores and use them where you see fit.

This game is what I wish the Cotton games were. 

As much of a "beginner's shmup" as I have ever seen, but it's a little too much probably. I'm an almost complete beginner at shmups and it was too simple even for me.

It's incredibly lenient with a full health bar, incredibly generous money to buy a revival potion for instance, infinite lives, a shield that blocks most bullets... but also fails to change stuff up or just be very exciting. I think one of the appeals of the genre to me is the ever-changing arsenal/power-ups during the level., and the great feeling you get when you fully upgrade your ship and get a huge beam of destruction or something.

In Magical Chase, you just buy your beam from a shop, and can maybe buy another type in the next shop, which appear once per level I think? There are no "upgrades" to your shots really.

The last level also features a boss rush, which is one of the gaming tropes I personally detest the most.

The most interesting thing about this game is that it was developed by some GOATs of the JRPG genre - it was directed by Hiroshi Minagawa, with music by Hitoshi Sakimoto, art director and composer respectively of the Ivalice games, among other credits.

painfully hard on the hard mode, but very cute and adorable game. what i liked the most was the little shops spread across the levels

REPLAY: 01. Comprei um PC Engine e quis rejogar no próprio hardware.

Não sei por qual motivo ou razão eu quis jogar este jogo. SHMUP são legais, porém sou ruim.