Makai Toushi SaGa

released on Mar 20, 2002

Makai Toushi SaGa or The Final Fantasy Legend, is the first entry in the SaGa series, released in 1989 on the Game Boy. The WonderSwan Color remake featured several changes from the original. The graphics were updated to 16-bit level with new sprites and artwork drawn by Toshiyuki Itahana. New animated sequences were added to the game as well like the intro sequence. Other new features included a bestiary and the ability to re-target enemies when a previous target is slain by another character.


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Genres

RPG


More Info on IGDB


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For my money, it’s only worth playing if you have a historical curiosity or made the bizarre life decision to play every SaGa game like me. It’s a simpler and worse version of SaGa 2 all the way around – game structure, narrative, game mechanics, even music imho. It definitely feels like a prototype, given the gift of hindsight.

That said, it introduced one of my favorite race systems ever. You have humans who gain stats through buying potions, mutants who randomly gain stats and abilities (including losing abilities) after each battle, and monsters that change into enemies through eating their flesh. The most enjoyable part of this game was a 15 minute period where I lucked into a series of monster forms that took my monster from the weakest member of my party to the most powerful by a noticeable margin.

Other than that, you’re climbing a tower and going to different worlds with a fairly thin storyline tying everything together. Oh, and you can only hold 8 items, which is extremely annoying since you need items to cure status effects, you want to carry healing, and all of your weapons have durability that can never be repaired. Annoying, but manageable.

What’s not manageable is the absolutely atrocious late game section where you get attacked by an immortal phoenix every 1-3 steps while you try to figure out where to go. Running away seems to be a set 50/50 chance, so you get to spend a lot of time failing to run and having status effects dumped on your characters or just having them take massive damage. I was finding the game chill, if not particularly inspiring, up until that point. From that point on, though, I only finished out the game because I'm stubborn and my goal is to beat every game in the series.

Speeding through the final portion of the game left me with a very difficult final boss fight. That actually ended up being a good thing -- barely scraping by on my third try added some weight to the twist and the end and was actually a nice way to finish my time with the game.

While I love the human/mutant/monster system and appreciate the foundation Makai Toushi SaGa laid, I just can’t get past how miserable I found such a large chunk of the game. It’s the only game in the series I have absolutely no interest in returning to in the future.

More interesting than it is fun but boy is this game interesting. I don't think I can name another RPG that gives its characters completely different progression systems depending on their race. Very excited to dive deeper into the SaGa series.

I cut God in half with a chainsaw.

Game Review - originally written by Spinner 8

This is a remake of Square's first game in the long-spanning SaGa series. The three that were released in Japan were released in the States under the name Final Fantasy Legend. So, this is a remake of Final Fantasy Legend.

I was never a big fan of the SaGa games, and it seems like I'm not alone. Honestly, though, I haven't given them much of a chance. I mean, I played FFLIII, which was great, but it wasn't a very SaGa-y game. I played the first for a few hours though, and I wasn't completely turned off by it.

The thing that people really seem to dislike about the game is the fact that all of your weapons have a limited number of uses. So, if your sword runs out, you have to go and buy a new sword. Your martial arts expert ran out of Punches? Go back and buy some more. Stupid as hell, right? I can't remember anything else of interest, though. Sorry.

jogo de criar amigo imaginário mas de um jeito meio realista pois eles vão ter as próprias afinidades e caminhos evolutivos que independem de você (personagem/jogador) e inclusive pode ser que você fique para trás, não aguente o tranco, precise ser recrutado de novo e mude de nome, mas os amigos continuam lá no seu caminho determinista traçado pelas mãos do destino (só jogador, nesse caso). e aí chega no final e tal jogador ainda tem a pachorra de matar alguém igual a ele, que vê aquele mundo só como diversão, como arte, como lição de casa, porque ele se identifica mais com a câmera do que com o espelho. pós-ficção, argumento de que navegar num site é jogar, lúdico de modo que te lembra de um dado sempre que olhar pro céu; tudo o que existe te serve, destrua quem ameaçar tirar o controle da sua mão; largue-o por vontade própria

Me when I kill God with a chainsaw

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