Manhunt 2

released on Oct 29, 2007

An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here. The door to your cell is open. One choice. One chance. They took your life. Time to take it back.


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Esse estilo de gameplay vai estar pra sempre preso nessa duologia da Rockstar.
Violência explícita on your face.

My babysitter let me play the Wii version after showing me that Smash Brawl has a Nintendog witch was the REAL highlight of that day; but yeah I eventually got the PS2 version witch it turns out this game is pee.

This game deserves more playtime and actually play it right. Also, don't recommend telling your family about this game's controversies and bans in countries. Then playing it in the family living room where anyone could see. Be better than me, please.

This to me, ranks up there with Outlast 2 as one of the darkest and most bleak games you can play. There is no hope or joy at almost every moment in the story: it is filled with dread and violence and suffering from start to finish.

This can make for a really intense experience overall. And certain levels certainty are. Even with the crappy filter on Wii, you feel like you get more demented and numb to the violence.

There is one particular section in this game in a neighborhood. Everything in that moment just clicked. The sound design, the mood of the moment, you felt hunted but also very dangerous. Like a great scene in a thriller film. Thats what it felt like.

And there are many moments that are great like that. Where they play with the background or what you see. They absolutely take liberties when possible to tell the story in a fun way.

It is welcome since the story in question is painfully predictable and not that great. Danny is a nothing burger of a character, just a vessel for you to preform violent acts with. Leo is the opposite problem. He is entertaining and over the top, and it makes for a fun contrast, but the characters are both surface level.

Gameplay is extremely repetitive. Once you play like 3 levels you've seen 90% of the game and are just going through motions to see the ending.

I don't normally harp on visuals or graphics too much but this one is just butt ugly, everything is gray, muddy, almost no color. And the character models are awful. They have fish eyes and lips, their heads are polygons. For sure, it is the worst looking Rockstar game by a mile.

It fits I suppose. It's an ugly game for an ugly experience. It's hard to rank and quantify a score for this one: it feels like it exists on its own spectrum. How do you rate something like this normally? For what it's intending to do? Or for how it makes you feel?

For me, while I do get a lot of cool moments out of this game, none of it is enough to save what is overall an unfocused and surface level game. The violence is not really in service to anything, where as the first game was about snuff films so the gore made sense within the backdrop of the narrative. This game just feels violent for violence sake, and to see what they could get away with.

A remake of this game would be interesting...

Ugly in every way that thee first one was, but somehow too shameful of its predecessor's struck-simple non-confrontational quote-unquote theme that it opts for a story that is somehow even lesser. A sophomoric & lazily exploitative hackneyed twist mimicking thee worst ones of its own time.

Manhunt 2, like the first one is a brutal game, even more psycho where you (surprise) play as a psycopath.
The executions look better here, but what this game lacked was the atmosphere.
Manhunt 1 tried to be as tense and suspenseful as possible, while Manhunt 2 tried to be as graphic as possible with all the gore.
Its a shame you pretty much cant buy this game anywhere, there's games more f'ed up out there that aren't banned.
The manhunt series sends a message and proves that the only real monsters are Humans, not vampires, ghosts, zombies or whatever. Humans are capable of tons of pain and misery, these games captured this tone right.
Its also a shame we will never see a Manhunt 3:(