MAQUETTE is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.


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Maquette struggles in places to work as a game and doesn't always mesh well in its story-driven content either. Although I enjoyed some of the recursive puzzles a lot, there were plenty that were so obtuse and out there that they made me feel dumb when I worked out the solution. I don't think that's a marker of good ludic design if the way to play the game alters this much.

Sure, it's a beautiful looking game (although on PS4 suffers from significant frame-rate issues and stuttering) and the love story between the two feels like a modern, realistic attempt at navigating relationships.

That said, why is it told through a maquette world? What is the maquette of the gameplay and title really for? I get that there were some metaphoric connections between symbolism in the maquette and the real world, but it felt very tacked on. I learnt after finishing the game that this whole story WAS tacked on. Originally, the story revolved around a more fantastical setting involving a wizard trapping someone in the maquette. Makes more sense than what we got.

The game left me feeling frustrated, miserable and honestly quite bored.

Gameplay criativa e diferente, um puzzle muito legal… vc “empaca” as vezes, mas vale a pena… e narrativa cativa bastante com uma mensagem linda do começo ao fim

Outside the box puzzle game. Loved that about Maquette. Typically puzzle games all end up having the same feel, however, Maquette does not. The outside of the box aspect of these puzzles is what ultimately makes my rating higher than the last few puzzle games I've played.

I'm not much of a replay a game type guy, but I could see Maquette having slightly higher replay value than most other puzzle games.

To my achievement hunters, another quick and easy 100%! Especially if you use a guide.

In Maquette, a promising concept is stretched into eternal, multi-layered stupidity.

In defense of this game, I was not in my most patient shape while playing this game. But yet, it really tests you throughout the full playthrough. The main focus is to solve recursive puzzles, by experimenting with changing the size and the original use of objects, which sounds cool on paper, but was not well executed.

I felt stupid, while playing the game and that is a feeling you should strictly try avoiding to invoke your players. I found myself cursing over and over again about plot, mechanics and movement, because the console controls are laggy and tedious, the puzzle solutions are mostly counter-intuitive and the plot is the pinnacle of head-scratching, lazy storytelling.

The underlying story, told in text fragments and audio snippets, is a pain in the ass. It retells the dysfunctional love story of Kenzie and Michael, which are complete idiots, when it comes to communicating properly and at least try to live in a healthy, respectful and open minded relationship. Their interpersonal inability is just painful to watch and listen to and to be honest, I am tired, bored and annoyed to get served with these copy-and-paste, expired, so-called love stories, that still try to manifest that this is the circle of life and love is equal to pain and ignorance. Either grow out of your ego-mania or go to (couple) therapy!

On the one hand, I feel sorry, to be this rude, but on the other, this game made me feel gut wrenching miserable and repelled me from minute one till the very end.

Why do I still rate this game a 2.5 or even finished it, when it hurt so much? One thing that really stood out and frequently saved me from quitting, is the splendid selection of tunes, that really hit the right note every time. If you have a weakness for kitschy indie, soft-rock music, the tracks will produce a regular dose of goosebumps. They finally made my head nod in emotional response and not in endless desperation.

Bonito walking simulator, que plantea puzles con la perspectiva y, sobre todo, con el tamaño. Con una historia cercana y en cierto modo interesante que te ayuda a querer terminarlo. En la parte negativa algo que llevo viendo últimamente en varios juegos, una idea de inicio interesante que se trata de alargar y no termina de exprimirse bien con el paso de las horas. También tiene algún bug puntual. Es recomendable, pero no pasa nada si te lo pierdes.