Marathon 2: Durandal

Marathon 2: Durandal

released on Nov 24, 1995

Marathon 2: Durandal

released on Nov 24, 1995

Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play on the same console and 8-player Xbox Live gameplay. This version also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics


Also in series

Marathon
Marathon
Marathon Infinity
Marathon Infinity
Marathon
Marathon

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La verdad que tuve muchas expectativas con la secuela, pero al terminarlo me dejo mucho que desear.

Básicamente es lo mismo que el primero, pero inferior, sobretodo en el level design, que, a diferencia del primero, la mayoría de los niveles ocurren en espacios abiertos, sin embargo, peca en algunas ocasiones de críptico, por ejemplo, estar buscando un simple botón para avanzar a la siguiente zona; también algunos niveles pueden ser tedioso por la monotonía, en el primer juego por lo menos debías de hacer algunos puzzles, pero acá nada más tienes que activar/desactivar botones o destruir cables para desbloquear la siguiente zona llena de aliens, y ya; pero lo peor son los niveles de agua, que, ahora se puede nadar pero esta mecánica es bastante aburrida, y llega a molestar en situaciones, como por ejemplo, cuando se tiene que salir del agua.

El juego ahora es difícil; en un principio no estaba mal, pues me gusto el cómo te obligaban a tener cuidado con tus municiones por la poca ausencia de recursos (a menos que encontraras un cuarto secreto), pero desde la mitad el juego, aumenta su dificultad de una manera artificial, como, por ejemplo, spamear más enemigos en un mismo lugar o que aparezcan detrás de ti.

También hay algunas molestias que, incluso están presentes en el primer juego, como lo molesto que es la IA de los aliados BOB, no se quede pausado el juego mientras lees la información de los computadores, el momentum del personaje cuando corre (aunque este último desconozco si pasa en la versión original), entre otras cosas.

De la historia no tengo mucho que decir, cumple muy bien en expandir los acontecimientos del primer juego, además que, ahora está acompañado de ilustraciones para una mejor comprensión, y he de decir que el estilo artístico a mejorado mucho, tanto en la información que te dan los personajes como en la presentación de los capítulos.

This review contains spoilers

I big mode didn't fuck with it in the beginning not gonna lie, the lack of music is a huge factor for me but I wasn't big on the level design either and Durandal taking over for Leela made him a lot less cool and fun than in the first game tbh. I did come around to it over time though as more interesting logs appeared, I found more weapons, and I got better at unterwater stuff. So yeah it's definitely good and still Marathon but the first game overall strikes me as having a stronger atmosphere and leaving more of an impact. When gamers talk about atmosphere they often conflate it with how immersive an experience is but I don't think that has to be the case at all, Marathon 2 certainly is a lot more immersive due to its dynamic audio, less goofy sound effects, and lack of music. M1's actual atmosphere created by having those goofy elements combined with more maze-like levels and its pretty varied score worked much better for me tho. Also the redesigns are pretty lame, the S'pht look so much cooler in M1 and I think Bungie agrees seeing how the S'pht designs in Destiny 2 and the new Marathon game are based on the M1 design.

Definitely a more solid, well-rounded, and comprehendible experience than the first, Marathon 2: Durandal is just a really nice game to play. Graphics, sounds, and general gameplay feel are a huge notch-up over the first but damn the lack of music feels like there's something missing.

Story feels a lot more cohesive and better paced too, with a lot fewer major plot twists unceremoniously dropped on you like the first game. Instead, we get a really nice character study of, well, Durandal and how he's dealing with a lot of the internal strife after the events of the first game. It's easy to feel like the terminal method of storytelling here battles against a lot of the usual conventions of narrative, but it ends up creating something pretty bloody compelling.

I'll admit, I went a-hunting for some of the more obscure terminals to try and get a more clear picture of exactly what the S'pht were, alongside the myriad of peculiar civilisations and creatures they're surrounded by.

4/5 - still waiting for Durandal to admit his love to the Security Guard.

Expanding on the characters and world of Marathon, its sequel takes everything the first had to offer to new heights, offering a variety of new features to keep players engrossed in a compelling science fiction narrative, while also scratching their heads on how to complete it.

It’s been a while since I played the first Marathon, and I’ve honestly been meaning to play this game for quite a long time now. Only now have I had the chance proper to actually play it. Much like the first game, I really enjoyed playing through Marathon 2: Durandal. It improves upon the game in some angles, while still keeping some of the flaws that the original had as well.
Now, like the name suggests, Marathon 2: Durandal focuses a lot more on Durandal the character. Particularly, he’s the one directing you through most of the levels, alongside giving you your assignments for each level. And yet again, Durandal as a character is a highlight of the Marathon series so far. I love characters that absolutely revel in their twisted insanity, and Durandal fits the bill as one of those characters. And I also think it’s interesting how unlike in the first Marathon, where he was more of an antagonistic force, in Marathon 2, you have no other option but to work for him. It’s a new dynamic that I really like. I also like seeing how the other characters that appear through Marathon 2 view and interact with Durandal. Especially the back and forth between Durandal and Tycho.
Yet again, a majority of the game’s story is told through computer terminals. I definitely have a feeling I missed some, I’d have to imagine that Marathon 2 also has secret terminals that provide important lore information. And since I’m not that good at finding them, I probably missed quite a few. Even so, I really like the story found in Marathon 2. I love the deep worldbuilding found in the game, while we already knew of the Pfhor and the S’pht from the original Marathon, I love the further worldbuilding the two alien races were given in this game. And I also really like how so many different characters talk to you, and treat you with reverence. Even though from having playing Marathon 1, I know of the deeds that I’ve done, being treated as some legendary hero, makes me just wonder “who exactly am I playing as?”.
And much like the first one, Marathon 2 is an absolutely amazing game to play. Movement is great, gunplay is amazing. So on and so forth.
The movement in Marathon 2 is about the same as the first one. I love high momentum, and being able to travel through the map super quickly feels really good. I’m still a big fan of the low gravity nature of Marathon. Since you’re unable to jump in the Marathon games, you have low gravity, which allows you to float a distance to other gaps, which is really fun. It allows there to be a sense of verticality there couldn’t be otherwise.
Marathon 2 does add swimming, which is a little finnicky I’ll say. The swimming controls themselves are fine, primarily it’s just press control to swim upwards. I also find it interesting how practically no weapons are able to be used underwater. It provides a unique sense in danger that is exclusive to those sorts of areas. Being able to go underwater also provides a use for the oxygen meter, which was only needed for one level back in the first Marathon. Now, oxygen is something you need to actually manage. Where I feel swimming is finnicky is actively getting out of pools of water. Sometimes the pools will have staircases that help you get out, but not all of them do. For those cases, you’ll have to hope you have enough momentum to climb out of the pools, which isn’t always the case. Yet again, that part isn’t bad, it’s just finnicky really.
I absolutely love the gunplay of Marathon 2. Though, in saying that, it’s still about the same as Marathon 1. The guns in the game feel absolutely great, and I love having a vast array of weaponry at my disposal. The pistols are great, the assault rifle is still one of the best weapons in the game, and the newly added shotgun was so needed. I may be biased here though, shotguns have always been one of my favorite weapons in videogames. I really like how each weapon, even your fists, have an alternate fire that they can use. Some just have a secondary ammo type, and others can just be dual wields. In particular, you can dual wield shotguns, which is the coolest thing ever. I really like how the assault rifle’s alternate fire, the grenades, can be used to solve puzzles, which is just really cool to me.
Now, my one personal gripe with Marathon 2, which is also the same as my personal gripe with Marathon 1 is the level design. Marathon 2 has some amazing levels in it, but a good majority of the levels are mazes. Now, I can’t deny that I really find charm in being dropped in the middle of a maze, not entirely understanding what you need to do, or where to go, but doing it for almost every level is a little tiring. Especially when you get to some of the mazes that are gigantic in size, and it feels like you’re looking for a needle in a haystack. One of my favorite levels was probably level 19, “This Side Toward Enemy”. In the previous level, you lost all of your weapons, so in this level, you had to be super cautious in order to survive, and it felt so good getting a weapon back. And while I had some difficulty with it, I really did like the final level of the game.
That aside though, I really enjoyed Marathon 2. I feel I like it just as much as the original, but it definitely improves upon certain aspects that the origin had or needed. I mean, it added a shotgun, and that means a lot to me. I have one last Marathon entry to play, and from what I’ve heard it’s easily the best. I can’t wait.

The game play isn't bad and it is a big improvement upon the first game, but I am not a big fan of retro-style shooters. However, The story is amazing, and I would say it's better than most Halo games 👀