Marble Madness

released on Dec 15, 1984

Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to complete six maze-like, isometric race courses before a set amount of time expires. When a player completes a race, the remaining time is added to the next race's allotted time. The game also allows two players to compete against each other. Courses are populated with various objects and enemies designed to obstruct the player. As the game progresses, the courses become increasingly difficult and introduce more enemies and obstacles. Each course has a distinct visual theme. For example, the first race, titled "Practice", is a simple course that is much shorter than the others, while the fifth race, named "Silly", features polka-dot patterns and is oriented in a direction opposite from the other courses


Reviews View More

https://www.retrogames.cz/play_579-Genesis.php
Marble Madness 1984 || Sega
emulador pc

1-interacción: 8.6
2-mundo/apartado artístico: 9.4
3-concepto: 9.2
4-puesta en escena: 9.4
5-narración: -
6-sonido/apartado sonoro: 6.9
7-jugabilidad: 8.1
8-historia: -
9-duración/ritmo: 8.6
10-impacto: 8.8

9.4
9.4
9.2
8.8
8.6
8.6

54/60pts

90 promedio

This game pissed me off so much in my youth. Also the trackball hurts your hands because it's not perfectly set up so you pinch yourself all the time with it. Other than that it's a solid game. Very fucking short though. Also laughably easy for an Arcade game.

Occasionally frustrating, but a fun concept

Convincing 3D graphics coupled with varied levels, decent sound effects, and solid controls made this a refreshing and unique entry in the puzzle genre at its time of release.

I never played it like it was intended with a trackball but at least I can confirm that it translates very well to the D-pad. A classic.

I loved the tactile feeling of the heavy trackball the upright arcade machine used. The music and sound effects were awesome as well, and kept me coming back. In fact, if it weren't for this machine and the Star Wars vector arcade game, I'd have made 95% fewer trips to Wal-Mart, where the games hung out in the foyer. Those were the days, for sure.