Mario Party

Mario Party

released on Dec 18, 1998

Mario Party

released on Dec 18, 1998

Every game in the main series has a standard Party Mode in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. Coins are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn stars by reaching a star space and purchasing a star for a certain amount of coins. The star space appears randomly on one of several pre-determined locations and moves every time a star is purchased, usually occupying a blue space. Every Mario Party contains at least 50 to almost 110 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in Mario Party are 4-player co-op, even though it doesn't say it. In most situations, winners earn ten coins each.


Also in series

Mario Party 4
Mario Party 4
Mario Party 4
Mario Party 4
Mario Party 3
Mario Party 3
Mario Party 2
Mario Party 2
Wario's Whack Attack
Wario's Whack Attack

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Reviews View More

Full of contempt for the player, and featuring a couple of minigames that quite literally physically hurt to play. Still, the concept is brilliant, and - even putting aside nostalgia - I cannot help but get a lot of mileage out of its pure sadism. A guilty pleasure.

A work in progress - later games fix many of the questionable choices made in this game (e.g., losing a 2vs2 minigame causes you to lose coins). There are a couple minigames that are straight-up bangers, but many of them got reskins in later Mario Party's anyway.

Decided to give Mario Party a random play recently, I think it does a fine job of establishing a series of Party games.

Mario and friends walking across a board is almost natural, just like in Super Mario Bros. 3

The Mini-games are fairly fun, it’s obvious Hudson are still finding their groove. Along with the good are some absolute stinkers, any game requiring rotating joysticks is an absolute pain - I was one of this kids who gave themselves stigmata spinning the joystick with the palm of my hands.

I played with a few friends who had no clue, I thought some mini-games weren’t really well explained to players new to the game. Later versions have a practice mode which is absolutely fine.

The stages have alright gimmicks but they’re sorta frustrating, it makes collecting stars rewarding when it occurs. But yeah, it can be disheartening seeing your hard earned coins disappear because someone hit a ? Space rotating Toad to Bowser, then taking a turn and immediately losing 30 coins in one hit.

I should probably say it has a killer soundtrack and I adore the CG title screen artworks.

Sure, the original Mario Party paved the way for quite the great franchise to follow... but it also doesn't hold up quite as well nowadays. Stick rotating minigames are a pain, 1-v-3 games taking money from the losers is just ---- why? ---- and everything feels a bit unpolished compared to what would come. In a vacuum, though, MP1 is still fine. Can still be fun to test your friendships with.