Mario's Super Picross

released on Sep 14, 1995

Mario's Super Picross is the first sequel to the Game Boy game, Mario's Picross, and can be played on the Super Famicom. After the commercial failure of Mario's Picross in the West, this sequel was released only in Japan. The game plays much the same way as the first, except Wario appears in it and presents his own set of special rules, which also return in the sequel. Other features includes game-saves, hints and tutorials.


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not much mario in the puzzles themselves which is a bit of a shame. still a fun picross collection tho

Mario throws absolute shade towards Wario's puzzles which is wild considering how much of a strickler Mario feels with his time limit and sad sound effect when you break a wrong tile whereas Wario's just here to chill out with a hard-as-nails puzzle that you can accidentally mark a piece you didn't mean to as much as you like. chalk another one up for Mario being the worst character in his own universe

Picross is fun, Mario is love, put them together and you have Mario's Picross. Music is comfy and catchy, though some songs are way better than others. Both game modes are great; Mario's levels have more room for trial and error with respectably difficult puzzles, while Wario's levels don't track your mistakes, making the puzzle solving considerably difficult but satisfying to complete. Even if I never complete all the levels in this game, I can certainly say I am a picross fan thanks to it.

Played on an emulator on my phone, as well as Super Nintendo Entertainment System - Nintendo Switch Online. I like nonogram puzzles, and there's nothing wrong with this game, but with the large number of Picross titles available on Switch, I have no reason to return to this specific version of it.

This was part of the most recent addition of games to the Switch Online SNES game service, and I was pretty excited to see it. While it was quite weird that the Western SNES service got it and the Japanese SFC service did not, I love me some Picross, and I've had a lot of fun with Mario's Picross on the GameBoy, so this has been something I've wanted to try for a long time. 300 puzzles over the course of a few weeks later, I finished this one XD. It's difficult to really give much of an estimate for this one, but I'd guess this took me at least 25+ hours to 100% complete if not more.

Super Mario's Picross is, for the most part, just what it appears to be. It's a Picross game that has Super Mario-themed presentation, but not really puzzles for the most part. There's a few more Mario-themed puzzles in the few dozen puzzles you unlock after you beat the first 260 or so (the ones you need to beat to see the credits), but other than that, it's mostly just mundane objects, places, things, etc. That's not really a strike against the game, but it was just something in the presentation I was surprised by.

The game has two kinds of puzzles to complete: Mario puzzles and Wario puzzles. You unlock the Wario puzzles as soon as you complete the first dozen (or rather, the first "level") of the Mario puzzles. Mario's puzzles have a 30 minute time limit and you get time taken away from your remaining total every time you make a mistake. Wario's puzzles have no time limit, but also have no hint feature. While Wario's have no hint feature, they DO have a kind of trial-and-error mode you can toggle on, which lets you experiment with a new type of marker and you can choose to either erase or commit those choices when you're finished with that guessing mode. It's a neat feature, but I mostly just used save-states and rewinds to do the same thing XP

The biggest issues with the game largely come down to its age and the lack of quality of life features it has. Moving up from being a GameBoy game, this game has more detailed graphics, of course, but that isn't always in the game's favor. I frequently found myself simply not seeing what was or wasn't an X'd spot because they can blend in with one another when you're on the bigger Picross boards. Beyond that, this game also doesn't mark off the numbers on the edge of the board for you. You need to do that yourself. That lacking QoL feature is probably the #1 reason I'd have trouble recommending this game, because it's a big adjustment from more modern Picross experiences (of which there is no shortage of free editions of), as marking them off yourself is time consuming and keeping track of them in your head is annoying.

The game's presentation is fine, but a little underwhelming. Mario and Wario will talk to you after you beat a world, and Wario's dialogue especially can be quite funny, but there isn't that much unique dialogue. It's mostly just "you beat a world, now try the next one" unless it's the last puzzles in the game. There're only about a dozen music tracks in the game, and they're usually fine but nothing special. Wario's 3rd song is also very weirdly sleepy, and given that it takes place during levels 8-10 (out of 11 base ones), you're gonna be hearing it a lot (unless you change to one of the previous tracks or just turn the music off and put something on yourself). I took to calling it the "Picross Lullaby" XD. It's also worth mentioning, in closing, that this is a pretty lousy first Picross game if you don't speak Japanese, as since there ARE tutorials, they're all in Japanese XP.

Verdict: Hesitantly Recommended. This is a fine Picross game, but I don't think there's anything that massively special about it other than it being free on the Switch Online service. The Mario/Wario theming is fun at times, but you need to be able to read Japanese to really get much out of it, and the lack of quality of life features make it a chore to play at times compared to more recent Picross games (both free and not-free). If you want Picross to play this can certainly scratch that itch, but there is such a great amount of easier to enjoy Picross out there that I don't think most people will be missing much by skipping this one.

it's more picross, and I love picross