Mary Skelter: Nightmares

released on Oct 13, 2016

"Beware! The Nightmare monster stalks you as you navigate this dungeon-crawling RPG. Stand your ground, or use traps to slow down the insatiable monsters and escape to fight another day. You’ll fight in turn-based battles and can boost up your allies with blood transformations. If you solve the dungeons’ mysteries and satisfy the prison’s desires, you just might make it out alive!"


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I have a ton of complaints about missed opportunities with mechanics (especially jail needs system), some creepy fan service, boring combat, overly winding dungeon designs with poor loot payoffs, etc.

In the end, though, I didn't mind doing some grinding and I enjoyed the setting, characters (even if they were a bit tropey), and story enough that I'm glad I pushed through the less great parts. Got some weird shit going on there and I dug it.

+ 50 hours on vita. I love the character designs and world for this game. It has some really cool ideas.

Ought to be good but isn't. Giant empty dungeons, boring enemies, awful balance, meh writing. There's a skill that deals "superior-element" damage to all enemies that might as well say "win all random encounters instantly." Solid character designs, and the real-time boss-dungeon-thing that caps off the temple area is genuinely cool.

Le meilleur dungeon crawler auquel j'ai pu jouer. Dommage que j'avais du mal avec l'anglais à l'époque du coup je sais plus trop si l'histoire était cool, mais y'avait des waifus donc ça passe.

crashes too much, has savepoints. Both minus points which make it hard to play

You have much better choices if you want a DRPG entry.