Mass Effect: Andromeda

Mass Effect: Andromeda

released on Mar 21, 2017

Mass Effect: Andromeda

released on Mar 21, 2017

A new adventure awaits in the Mass Effect universe. With stunning visuals and a new galaxy to discover, BioWare delivers the next generation of space exploration. Commander Shepard's story may be over, but there are many more stories to tell in the Mass Effect universe. Mass Effect Andromeda will be set in a new galaxy, with new characters, new quests and a whole load of new consequence-laden decisions to make. Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens. Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customisation systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy. As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go? Key Features: Return to the Mass Effect universe. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict. Fight for survival. Battle with your Pathfinder team against terrifying enemies and creatures. New additions like destructible environments, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever. Build your hero. Create a formidable hero with amazing weapons, powers and tech. A much more flexible skill and weapon progression tree means you can replicate your play style to make you unstoppable against new, powerful alien enemies. Explore a new galaxy. Chart your own course in a dangerous new region. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home.


Also in series

Mass Effect
Mass Effect
Mass Effect 3
Mass Effect 3
Mass Effect 2
Mass Effect 2
Mass Effect Datapad
Mass Effect Datapad
Mass Effect 3
Mass Effect 3

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Reviews View More

Bought this when it came out, dropped it out of boredom. Decided to revisit it and I couldn't do it, even after heavily modding it and putting in a good few hours. The UX and UI both are some of the worst I've ever experienced - to go from system to system, you have to endure a cutscene that is approximately 16 seconds long, then you need to endure another cutscene that takes about 2 seconds until you can skip it by mashing tab, I'm not even going to waste my time talking about the rest of the issues the UI has.

All the characters are terribly boring and rote, even the krogan was uninteresting and for the most part the aliens just seemed like humans. Their use of idioms, phrases and general characterisation was just creatively boring compared to the original trilogy. The gameplay is initially fun, but even with more enemies and trying each difficulty from normal to insanity each encounter becomes repetitive and boring.

Quest-design is very similar. Go somewhere, talk to someone for a minute and then get told to go somewhere that's about 3 loading screens away, repeat. No thanks.

The combat's the best the series has seen, and the idea of exploring these uncharted planets is initially pretty breath-taking. Is it a Mass Effect game? Probably not, hence the reviews, but Andromeda's still a solid sci-fi shooter with lots to see and do.

Idk, I tried it and couldn't get into it. Gunplay felt worse than ME3

Gameplay and some side quests are good, main story and setting is pretty average.

This review contains spoilers

I did so I could have this sick straight flush goin on in my list.

Absolutely not worth it.

MEA is some kind of gross abomination that wears the skin of my friends long dead.

It shows no remorse nor shame.

You are Scott/Sara Ryder, a human who jumped on a ship with his dad, sister and several thousand others to be cryo-frozen for +600 years to reach a brand new galaxy that seems perfect for developing life. Each race has created their own ark (Salarian, Turian, Asari and Humans) and some Krogan's were taken along as well for fun or something. Once the Arks finally come out of FTL they realize there's a bunch of space fluff called the Scourge as well as all the planets that seemed fine and dandy 600 years ago are now all busted and inhospitable! Thankfully your retired N7 dad is here and he is a PATHFINDER who's job it is to secure a sick place to create a human colony! You guys go down and explore a planet to discover there is (very convenient) alien tech on this planet that can be enabled to terraform the planet to make it hospitable! Yay! But then you crack your helmet like an idiot and your Chad Dad gives you his helmet and dies instead! Boo!

Now you are humanity's Pathfinder. Tasked to explore all the jacked up planets and enable the convenient alien pieces to make this galaxy hospitable for everyone! Also there's an EVIL ALIEN PRESENCE called the Kett who are just kinda here to be bad and abduct people. They can't reproduce so instead they kidnap people and put them in jars and turn them into Kett. They want the alien artifacts so they can (somehow) explore ALL of space and make EVERYONE Kett! They've been preying on the kind Angara people who are native to some of the planets in this cluster and those are the only two new alien species in this entire game.

ME:A is a deviation from the original trilogy in that everyone is now operating on a level playing field. Humans were latecomers to the show in ME before; Asari found the citadel thousands of years before we came to the scene. Now in MEA we are all equals, exploring these planets together for the first time as we establish the first galactic civilization out here. It's a great idea! The game would have us believe that we'll be fixing planets, establishing outposts and slowly populating/exploring these worlds with your diverse crew. In reality though, most of these worlds are already inhabited via the Kett, Angara or alien ruins. There was also a rebellion months before you were thawed and those exiles fled to these planets where they've set up small posts/villages everywhere which makes me question just how uninhabitable these planets really are? I feel like Andromeda shoots itself in the foot by talking about being a Pathfinder, a pioneer, and then driving past settlements, checkpoints and scavengers standing next to burning piles of garbage. I feel like I should be battling strange flora and fauna of alien worlds, mapping peaks of alien super volcanoes, not cleaning the gore off my krogan battle hammer as I slay my 1000th pistol wielding alien of the day. We've flown 600 years away from the protheans to find another extinct species though which, if we can repurpose their abandoned technology, we might save all 5 alien races. Activating the alien towers that conveniently fix the world will require you to 1) scan some stuff with your scanner 2) play a game of sudoku.

It's getting to the part of the review where my careful structure starts to fall apart in lieu of expressing pure anger so here we go its like they heard about Mass Effect, they were allowed to read all the Wikipedia articles they wanted but they were not allowed to play the games like a sick experiment. Mass Effect renown for putting annoying little puzzles in their games, what can WE do to mix it up lets put SUDOKU in the game with alien glyphs instead of numbers HAHA ??? I am sitting here for five minutes placing symbols down and then I press submit and it goes WRONG TRY AGAIN RYDER AND DELETES ALL THE GLYPHS I ENTERED SO I HAVE TO STARTT FROM THE BEGINNING?? In a video game, a medium of entertainment. They killed the Normandy and brought the Tempest which looks like if you outlined the shadow of the Normandy. WOw people have been complaining since ME1 about these annoying elevators in your space ship, we will add 1 elevator and LADDERS to climb like it's a playground, I have to watch Ryder mount and descend several rungs every time I want to go to see my enormous living quarters with nothing in it ALL MY CREW HAVE LIKE THREE BUNK BEDS IN A ROOM AND I HAVE a spanning bachelors pad for myself you could host a party in my room beer pong included.

Mass Effect popularized the infamous dialogue wheel in RPGs but I feel like it works best because Shepard is not a character that I impose myself through. Shepard is kind of their own person who I have some influence over, they have a history and are snarky and are regarded as a very reliable and capable person. Me suggesting broadly what he's going to say next almost makes sense because he has something of his own personality. Ryder however is more bland and unmotivated, it's reflected in his dialogue and delivery as well. Ryder is here, no matter what, because he wanted to explore. He was thrust into a position that wasn't made for him because his dad forced him into it; no one respects him not his fathers choice to pass on the role of Pathfinder to you. So now we have a boring guy, whom no one really likes or respects, chasing after the ghost of his cooler, more capable father. Why couldn't we have played as the Dad? Your father is a retired N7 which would have played perfectly because WE THE PLAYERS ARe retired N7s. The dad was kicked out of the program because he was pursuing AI technology too far in order to help his dying wife. He hotwired his AI to boost his mental/physical abilities! Something you obtain through his death as Scott/Sara Ryder but wouldn't it have been cooler to play as the guy who designed the sick AI, instead of the bumbling idiot who just happened to inherit it and can't fully understand it's abilities? What a missed opportunity. They give you a twin whom you can spend hours designing, for them to be in a coma for 85% of the game and have a side-character role in later? I thought for sure they were going to do something interesting with her. Nope. Your crew members are equally bland. Everyone has one little motivator that completely defines them. The Turian has a younger sister who she ALWAYS talks about, who's loyalty mission revolves around and whom she's ALWAYS talking to when you enter her room. The female human trained with Asari Commandos and she is ALWAYS talking about how much she loves Asari and her old tutors and the Asari manual but she's also does like plants actually... "Loyalty" missions are nothing as cool as the name might make you think, it's typically 5 fetch quests that ends with a few cutscenes where you save someone or active something then a screen flashes that says PEEBEE IS NOW LOYAL. This does not effect the games ending in any way, IN FACT, no choice you make between the beginning of the game will effect the end of it. You might see a few more cutscenes of people "showing up" for you before the final fight but that's about it. SOMETHING POSITIVE : I like when you drive the car and sometimes the two people you bring with you will passively talk in the back seat, a la Dragon Age Inquisition. This is sequential dialogue that shows the characters learning about each other and becoming closer!! SOMETHING NEGATIVE: The dialogue will cut off midway through if Ryder happens to see a beetle on the horizon, a nice view or if he jumps too high. The rare, interesting conversation will suddenly cut off with Ryder going "WOW THAT WAS HIGH" and it's over, you missed it.

By the way, all that interesting stuff about your dad is not in the main story and you have to do stupid Tears of the Kingdom collect a light to be able to "see one of your fathers memories" to piece it together. The main story has no character motivation or weight to it.

GAMEPLAY!! People like to talk about the gameplay of this game. They say ugh the story is bad but the gameplay is so fun I forgive it! I do not forgive it. The gameplay is definitely the best in the series, offering the ability to change powers and entire kits quickly for variety. You can dash and hover and cross-class into tech using, biotic powered soldier if you want. You can only equip three powers at a time but it moves more like an Anthem (these games look literally exactly the game) than it does like a Mass Effect. It's not amazing, though. I feel like movement could have been enhanced even more to a flight/titanfallesuqe situation rather than a little booster pack. Weapons carry over from the original games and largely do not feel too cool to shoot, even the one tapping Widow that I carried in every single playthrough I've done felt like shooting an airsoft. There's a whole multiplayer that I ignored and I definitely was not pulling over the Nomad to get into any fights I wasn't required to.

A typical mission looks like this:

1) I get an email from someone that lives one room over

2) It says to meet them on the planet Eos. Again, they are right next door to me.

3) I use the star map to navigate to Eos, I have to watch several cutscenes

4) I watch the 15 second video of my ship landing on Eos

5) I get in my car and drive for 10 minutes to where they are

6) We need to scan this box, so we do

7) Let's go back to the ship

8) I watch the 15 second video of my ship taking off

9) I have another email from them already, telling me to talk to them

10) I go next door and we speak about the box. Now lets go to Kadara

11) I watch cutscenes, and drive around on Kadara

12) I shoot 20 men dead

13) We did it. I give a motivational speech into my omni-tool for the news to share

This is true of loyalty missions, main missions and side missions.

This is 90% of the game.

MEA has abandoned the visual tone of the first three games. Where before we had harsh lights and lens flares, now we have clean surfaces and hospital like hallways. Everything is well lit and new. The camera zooms in from it's position behind you when starting dialogue, rather than cutting to canned camera positions. This, combined with how large and desolate places are, including hubs, make the game feel more like an MMO than a shooter RPG. These changes leave Andromea feeling that much more visually boring than any of the others and makes space travel and technology seem dull.

There's also weird RPG systems like sending out strike teams to do missions for me to earn me resources, daily resource I garner via my investments, research and development which require constant mining as well as resource distribution such as commerce, militia and science.... in my third shooter space RPG. All of which has zero consequence as I beat the entire game hardly interacting with any of it at all.

The game also crashed, more than a few times. Opening the steam overlay would cause the game to become unplayable known to most as the Mouse Glitch. A cursor appears and will not go away unless you restart the game. I air-dashed between two boxes where I became permanently caught. I left a mission where, at the end I forgot to pick up an item. A cutscene played where one of the teammates leaves and I thought "I'll just go back in that cave and get the item before I leave" and the entire mission I just left started all over again, only MINUS the character who had just left. Instead, I stood blankly at nothing then would act out my part and I had to redo the whole mission for a second time minus a key character. This game came out in 2017?? It's still this bad?

The game looks good and sometimes the voice acting isn't bad...

There's also full frontal nudity and I have a pet Pyjak so that's worth 4 points altogether.

As a fan of the original games, it was hard to play through. I had a sick fascination of what were they going to do with this beloved IP and I almost couldn't believe it. But hey, that's EA.