Master Detective Archives: Rain Code

Master Detective Archives: Rain Code

released on Jun 30, 2023

Master Detective Archives: Rain Code

released on Jun 30, 2023

A brand new dark fantasy detective action game from the minds behind the Danganronpa series! Yuma, an amnesiac detective-in-training, and Shinigami, the spirit haunting him, tackle unsolved mysteries in a strange city caged by unending rain.


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kodaka's best game and it's not even a danganronpa title

Very conflicted on certain aspects on this game, I overall enjoy the game, just I think it has some of Kodaka's best and worst aspects on display.

This will be light on spoilers as possible but still, warning In case you care for plot points and characters being named.

To start with positives:
I really like the overarching mystery of the game, the "Secret of Kanai Ward" is another grand twist he loves doing with any game he makes, and I think aside from V3, this is the most it's ever landed well for me.
The major antagonist of this game is my favourite he's written, Kodaka has perfected a certain genre of character, and this was another great execution.
The supporting cast is generally quite fun, a lot of the main detective group grew on me throughout the game and I am looking forward to most of their DLC episodes to spend more time with them. Viva and Hallara are particularly my standouts.
Cases 2 and 4 are particularly strongly written murder mystery cases, how their crimes was thought out and executed was really impressive thought out.
Yuma and Shinigami are a fun duo to follow, I like their chemistry and how they interact through most the game.
The art direction and world design is really inspired, the neo-noir aesthetics are wonderfully executed. Rui Komatsuzaki did really great with their signature style of art and how its adapted to 3D is generally quite good.
The great soundtrack by Masafumi Takada. The music in this game goes for a different vibe from Danganronpa and it's full of bangers.
This game has a lot of neat references to other murder mysteries and feels like a love letter to shin honkaku murder mystery, some are more subtle than others but I can tell this was a product of love for the genre.
The English voice acting is consistently excellent, I don't have any performance that never feels like they're not trying.

For my negatives:
The mystery labyrinth feels fundamentally flawed from a narrative and gameplay standpoint. A lot of ideas and mechanics get added to be dropped or never mentioned again, the most annoying being found in the prologue, but that'd be delving into spoilers for that case. The rules to the labyrinth aren't very consistent and feels "Random for the sake of it".
A lot of gameplay segments aren't as fun as most of the mini games from Danganronpa. The most fun is the Argument Death battle and those are just Nonstop Debates with a lot less going on mechanically and logically. This game felt generally easier than every Danganronpa game in terms of mystery solving and playing. Failing never feels like it's a actual tangible possibility. Also for the love of god Kodaka please let go of "Hang Man Gambit" brother that just isn't ever going to be fun.
The side stories are mostly bad, when I saw they had a different writer for them, it made a lot of sense. They are really shallow at the best of times and actively irritating at worst. Ideas will just be introduced to never be brought up again and it feels like "We have Yakuza Substories at home". There are 3 I do enjoy but that’s 1/4 of them being good.
Case 3 is a low point in terms of the game because it feels like half assed filler, nothing introduced in the case ever really becomes important and the mystery itself falls apart as soon as one detail is introduced. It's the only case I'd consider "bad".
I hate Desuko, Desuko is the worst genre of guy Kodaka keeps insisting on writing. The creepy, pervy, wants to shag all women type who is just gross. It doesn't help he is not just implied to be, but is just a pedo. Please stop writing this kind of character Kodaka.
This game has technical errors constantly, thankfully nothing game breaking, but for a game designed for only one console it doesn't feel optimised for it. Pop in is a constant issue with the environment, audio has weird leaps in being louder than was probably intended, anytime the camera would switch perspective it would cut everything to black for a brief moment. It's nothing that is detrimental but can feel really cheap.

This is a good game, I enjoy it for what It is, but it's not close to the best Kodaka can do as a writer. DR2 and V3 are still much better experiences in my opinion, but I hope he sticks with this world and characters. He has something special and I pray he does more with it.

I think I’m gonna be sick…..

I don't have a lot to say other than that it was really boring. I more or less dropped it two chapters in. The characters spamming the word "mystery" like how people in Danganronpa spammed the word "Hope/Despair" got really fucking grating. I couldn't get into it at all, and I doubt I'll ever return to it.

I'm very much of two minds about this latest murder-mystery adventure game from Danganronpa creator Kazutaka Kodaka; there's a lot I actively disliked and I had a pretty low opinion of the game for a good amount of my playthrough, but when things finally kicked into high gear in the last couple chapters, I basically found myself totally won over and was suddenly having a great time with it.

On the one hand, some of the character writing can be pretty grating (Desuhiko's whole wannabe playboy shtick and Shinigami constantly saying things like "boom-kill" and "mysteriful" and repeatedly referring to a teenage girl as "flatty" are the worst offenders), the pacing really drags in the middle to the point where I was pretty bored for a lot of chapters 2 and 3, and the game runs pretty terribly on Switch, with frequent and lengthy loading screens.

On the other hand though, the presentation is top notch, Masafumi Takada killed it with the soundtrack as always, and like I said before, the last couple chapters were so good that they completely turned around my opinion of the game. The final reveals were actually really interesting (and way more fucked up than I was expecting), and there's one tidbit in particular that's such a clever play on audience expectations (especially if you're familiar with Danganronpa) that it genuinely had me cackling when it was revealed.

Basically what I'm saying is, I do recommend this game, but only if you have the patience and tolerance to slog through many uneven hours to get to the best parts. I found the experience extremely worthwhile in the end, but your mileage may vary.