Max Payne

released on Dec 16, 2003

A port of Max Payne

This is the Game Boy Advance port of the first Max Payne game, with an isometric view, while retaining most of its mechanics (bullet time included) and storyline.


Released on

Genres


More Info on IGDB


Reviews View More

The GBA version of this game is actually sick as hell.

O jogo é bem curtinho, vai de 2 à 3 horas jogando normal morrendo algumas vezes.
Mas pra compensar isso o jogo vai aumentando o tanto de tiro que os inimigos devem tomar para morrer, o que te deixa insano. Falando em inimigos a IA deles são incrivelmente frustrantes, porque eles não erram tiros e te dão muito dano, ainda mais em levels mais avançados.
Quando tem muitos inimigos ou muitas coisas acontecendo na tela o jogo da uma lagada imensa e fica mais lento do que no bullet time, mas não é algo que atrapalha.
O jogo não é tão ruim, mas é muito frustrante e com uma curva de dificuldade muito grande comparando ao começo do jogo pro final.

An interesting port (one could also call it an official demake) which turns Max Payne 1 into an isometric shooter.

There's a decent amount of voice acting, the comic book panels are implemented well, the atmosphere is a good replica considering what they worked with and the developers did their best to include a good variety of weapons and make the gameplay as action packed as possible.

Your sight is a little limited which can sometimes mean taking a few cheap shots, but l didn't find this to be much of a issue with the exception of the semi-last level. That one can take a bit of patience.

The game is pretty short and can be finished in a little over 2 hours.

While not really something someone should go out of their way to play, if you're a fan of the Max Payne games, you could give this one a try and appreciate the ambition.

Is it good? Ehhh not really. The big problem is that enemy AI consists entirely of shooting at you the second you're in sight, which is all well and good when your dodging around corners but there are lots of situations where you're stuck taking cheap hits. The devs seemed aware of this and gave you four lives per level that instantly drop you right where you died. Even with that some levels can be a bit annoying and take a couple tries, the manor and underground base especially.
Is it incredibly ambitious, impressive, and worth playing for fans of Max Payne? Abso-fucking-lutely. An incredible amount of work has been put in to faithfully demake Max Payne for the Game Boy Advance, with locations seemingly recycling textures from the main game and memorable setpieces recreated. When the gameplay works as intended you're shootdodging around familiar environments and it's all tied together with *fully voiced" cutscenes from the original game! A couple levels had to be cut - the boat and parking garage and the nightmare sequences aren't playable - so there are a couple awkward cuts in the story, but the amount of effort into making it all feel like Max Payne is incredible and worth a couple hours of your time if you're a fan.

one of the best games to ever bless the GBA. pushed it to it's limit. it's easy to tell that the devs made this game with passion

Played this more than the OG. Enjoyable demake that has all the features of the original version. GBA crushes the audio but everything still hits from the VA to the OST. I wouldn't go out of my way to play it now, but if you have no other choice this is a good ride.