Max Payne 2: The Fall of Max Payne
released on Oct 14, 2003
Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
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My favorite video game.
A beautiful story of self-destruction. Max Payne's heightened superhero levels of slo-mo and shoot dodging abilities here are not able to save anyone. This is a story primary featuring the surviving characters from the original Max Payne and by the end of Max Payne 2, all except for Max have been killed.
The only real problems I have with Max Payne 2 are minor. Explosive barrels take way to long to blow up. By the time they do, you've around ran slo-mo circles around the cleaners and blasted them with dual uzis. If I had to say what's really a problem in this game it would be the overuse of the same levels. They recycle most of them in some way. You go through the fun house three times, until they have to finally let the place blow up.
I've seen several reviews on YouTube claiming they don't understand Max falling for Mona Sax. They say this "Mona thing" happened over a couple days, how could he be so deeply in love with her? Max Payne is a noir character and he's destined to lust for Mona until the bitter end. It's really out of his control. Max Payne 1 played with Norse mythology and Max Payne 2 explores the American mythology of the hardboiled hero and the femme fatale. He's a deadly killer, she's a deadly killer, and there is no way for both of them to get out of this alive.
A beautiful story of self-destruction. Max Payne's heightened superhero levels of slo-mo and shoot dodging abilities here are not able to save anyone. This is a story primary featuring the surviving characters from the original Max Payne and by the end of Max Payne 2, all except for Max have been killed.
The only real problems I have with Max Payne 2 are minor. Explosive barrels take way to long to blow up. By the time they do, you've around ran slo-mo circles around the cleaners and blasted them with dual uzis. If I had to say what's really a problem in this game it would be the overuse of the same levels. They recycle most of them in some way. You go through the fun house three times, until they have to finally let the place blow up.
I've seen several reviews on YouTube claiming they don't understand Max falling for Mona Sax. They say this "Mona thing" happened over a couple days, how could he be so deeply in love with her? Max Payne is a noir character and he's destined to lust for Mona until the bitter end. It's really out of his control. Max Payne 1 played with Norse mythology and Max Payne 2 explores the American mythology of the hardboiled hero and the femme fatale. He's a deadly killer, she's a deadly killer, and there is no way for both of them to get out of this alive.
Improves upon the already excellent foundation of the original game in practically every way. The shooting is more satisfying, James McCaffrey's more measured performance is better and Remedy begins to show hints of the weirdness that would go on to define their later games.
The only bad thing about this game is that it no longer uses Sam Lake's likeness for Max Payne.
The only bad thing about this game is that it no longer uses Sam Lake's likeness for Max Payne.