Max Payne 2: The Fall of Max Payne

released on Oct 14, 2003

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.


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The game is grounded a little more in reality than the first game, but it's just as surreal and menacing. I appreciated the continued narrative and musical composition, as well as the smoother gunplay. The surprises around the corner are far fewer, and that's appreciated, because they were just as frustrating (in terms of getting the timing right) as they were frightening.

Worth it on sale, probably wouldn't pay more than $5 for it though.


Max Payne, once again on a mission to shoot hundreds of bad guys in slow motion and have the best internal monologue ever. There are also a few sections with a different objective or a dream sequence to keep things somewhat varied and overall the game is very solid and runs well on a modern system.


a seminal work in the frontier of digital pill-popping. bottles of oxy fly out of bullet riddled bodies careening off of roofs and lie nestled in every nook and cranny of the grimy tenements you slink through looking for your next fix. grandmas even offer up their expired codeine to maniac cop max payne in the hopes that it will extend his drug fueled rampage. you'll find yourself downing so many percs and vikes you'll think remedy's sophomore outing was published by the sackler family. a must play for any aspiring virtual junkie.


Max Payne 2 consegue ser superior em todas as questões a respeito do primeiro e trazer um peso muito mais dramático e bem mais desenvolvido em sua trama principal, com claro algumas pitadas de humor bem mais equilibradas do que seu antecessor que por si só já tinha uma carga humorística muito grande como eu citei antes como por exemplo os rostos exagerados dos personagens que fazia já você não levar muito a sério tudo ali, mas nesse segundo game era exatamente o que eu queria que ele fosse com o foco maior em um peso dramático e bem mais denso das sujeiras que o Max vai se afundando conforme você progride, para mim esse merece demais ser jogado pois não envelheceu tão mal e dá sim para ser jogado hoje em dia tirando alguns problemas de otimização dele...


"One last thing left to do. I was compelled to give him his gun back... one bullet at a time."