In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.
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Despite what some people may feel, the graphics are great, I just feel the character models is a little dated but nothing can be classified as ugly. Alot of care went to the cut scenes.
The voice acting is actually really good for an indie game.
My issue with the graphics and level design is, you cannot distinguish between what is a platform and what is cosmetic that the player cannot interact with You gradually get new abilities in the game and the puzzles can be a head scratcher.
The game does encourage you to try creative ways to get though. The length is appropriate, especially for what I paid (about $7 USD) and highly recommended at that price.