Medabots: Metabee

Medabots: Metabee

released on Nov 22, 2002

Medabots: Metabee

released on Nov 22, 2002

Join Ikki as he begins his journey as a Medafighter and tries to save his hometown of Riverview City from the evil Rubberobo Gang. Ikki must solve various mysteries with the help of his friends and the Phantom Renegade. Interact with characters and control Medabots popular in the Medabots TV animated series. Can Ikki save the world from the treacherous Rubberobo Gang and become the #1 ranked Medafighter...It is all up to you!


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MEDABOTTSSSS. Probably the most underrated RPG i've ever played.

No es un buen juego, pero es que le tengo una nostalgia brutal. Y eso que es un remake del 2º juego con "mecánicas modernas".
Los combates no tienen una buena mecánica base (no decides a qué enemigo o parte atacar, así dependes demasiado del azar), no decides qué piezas de medabots apuestas en cada combate, y si pierdes las de tu medabot inicial (Metabee), jamás las puedes recuperar.
La historia es tontísima y poco relevante.

Pero yo estaba enviciado como un enano a la serie de televisión y quería jugarlo en mi gameboy también. Así que eso hice.
Y qué buenos vicios le metí, madre mía.
Lo recuerdo con tanto cariño que quiero jugarme a los más nuevos, pero no salen de Japón. También estaría interesante tener un remake del 1 para entender la historia del Fantasma Renegado.

Lembro que peguei ranço pq fiquei preso numa área de floresta e o maluco tinha um Medabot super tank e um Medabot de cura super op. Um dia eu zero ele.

I love these games way too much to be frank. It's basically the most anime game of all time with its cringey dialogue and character interactions. Some parts of the game can just be frustratingly hard, but there is always some way to overcome with the different medaparts available. I love the battles and once you start getting more tinpets, your ability to use different strategies more. Hell, sometimes just running out the clock is the most effective strategy in this game. While that sounds like a slog, it's still tense and fun. Plus there is the potential loss of a medapart on the table for losses, which is a fun way to force you into improvising.

9/10, this and Rokusho version are my comfort games, I will be playing this again for some reason in a couple years. More of this series needs to be translated and released outside Japan.

I also want to note the game time. It would have taken me about 34:18 to beat the game, however, I was able to speed sections up which brought time down to 16:38. It makes the encounters less cumbersome, because the encounter rate is a little high. I highly recommend if you emulate.