Mega Man 10

released on Mar 01, 2010

The 8-bit old-schoolers of the world have spoken. And boy, did they do so decisively. When Capcom released the NES-style Mega Man 9 back in 2008, they did it as a piece of one-off fan service, and no matter how good the game was (and it was very, very good), no one expected another 8-bit offering in the core series. And yet, here it is. Mega Man 10 can be found on WiiWare, PlayStation Network and Xbox Live Arcade in all of its retro glory. And, it, too, is very good.


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nothing special after 9 but still really good and bass is fun here!

The game that inevitably was the last one until 2018

Unlike MM9, this game has an easy mode, which means I can actually play it.

But really, everything that I liked in 9 is back in this game, with great levels, really fun weapons, and some nice spritework and music. And on top of that, a lot of the level design, plus the aforementioned easy mode, make it more palatable for a filthy casual Zoomer like me. It does suck that there was on-disk DLC in the original release, but I played the Legacy Collection which includes all the DLC anyway so none of that really matters to me.

This time I went with Bass (quite different gameplay tbh, I thought it could be easier than MM and my impressions are that it is indeed easier than MM).
The stages are just like 9, with some cheap deaths and traps that infuriated me (even with Tremble's fly!).
For some reason I think in 9 and 10 they did not do a great job with the stages graphics and backgrounds, I still think that 4, 5 and 6 had better presentation.
The bosses are fun to fight at least even if I did not find any of the weapons interesting.

The ability to play as MM, Protoman and Bass is really cool.

First played on Wii but never finished, later restarted on Switch via Mega Man Legacy Collection 2 and reached the end. My time with Mega Man 10 is not over yet, but I have already completed the second page of Challenges, and earned an A rank. It might soon be time to call it quits, but I'll hold out for a little while longer; Mega Man 10 is worth it.

I started to get really frustrated with this game at first because I chose to play as Blues. Once I started getting enough screws to buy useful items from the shop and beat my first Robot Master, I had a much better time getting through the rest of the game. It's fun! But I think I played for 2 hours before I made any meaningful progress, resetting my playthrough at least twice because I wanted to see if playing as Rock would feel better, before I decided to go back to playing as Blues.

Rock feels EXTREMELY limited compared to Blues. In a similar way to how it feels like a lose:lose situation playing as Forte and Rock in RM&F, Blues gets better tools at the expense of taking double damage and double knockback, and vice versa for Rock. It feels rewarding dodging enemies and their attacks efficiently by forcing yourself to learn patterns rather than just boosting through everything, but I wish that double damage was just a Hard mode option rather than locking the Charge Shot and Slide behind the Hard mode character.

Blues taking double damage was a fair tradeoff in 9 because he was DLC. You were sticking new, powerful mechanics into a game not designed for it, so the tradeoff is that they expect you to be a master at the game if you want to abuse these mechanics. But why not just design this new game around the Charge Shot and Slide? Let Rock use them, and give Blues something else aside from his Shield move to differentiate him. I was thinking it'd be cool if they implemented Break Man as a "glass cannon" option into a playable iteration of Blues. You go Break Man to deal twice as much damage, while also receiving twice as much. Though considering that 10 doesn't dare risk or innovate much in the same way 9 didn't, I feel like that would be far too complicated an idea to put in this game.

My friend suggested I should try playing the Legacy Collection version with Extra Armor enabled. That way, Blues' double damage quirk cancels out and you only take as much damage as Rock. At this point, I've made too much progress to start over a fourth time, but I just wanted to include that in my review in case anyone happens to feel the same way as I do.