Mega Man 3

released on Sep 28, 1990
by Capcom

It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!


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The third entry is a series of improvements and a few steps backward. While the innovations the game brings do wholeheartedly make the series better, at some point there is some head-scratching game design that felt like a regression to the formula they have established.

To go over the improvements, the simple addition of a slide mechanic feels great to control and makes traversing each level feel more dynamic. I felt I had more options when dealing with enemies making running past them a viable option that doesn't result in me getting hurt. For the first half of the game, I'd say the levels have been some of my favorite of the game so far. The same goes for the robot masters where each fight felt very hectic but had a somewhat clear pattern. I wish some of these fights were not just trivialized by other weapons and were manageable with the mega-buster. Gemi-Man is a great example of a fight I like where figuring out the rhythm of the attack patterns is very satisfying but is harmed by the fact you can destroy him with a specific weapon. The final addition I enjoyed was transforming the special weapons into the adorable robot-dog companion Rush. He still pretty much serves the same purpose as the special weapons but I'd rather look at a cute dog than a random gadget.

Onto the missteps, I said I only enjoyed half of these levels because the other half felt like a test of patience with trial and error being the main method to get through them. I did not mind the added difficulty of the revisited stages, outside of instant death spikes, but the Doc-Robot fights were not that fun. The idea is interesting with you revisiting Mega Man 2 fights but with little knowledge as to what type of boss was coming and what their weakness is I ended up dying a lot in these sections. Finally the reliance on using Rush in the Wily stages is not necessarily a bad thing but similarly to parts of the last game as soon as you run out of energy for Rush you might as well get a game over.

I still enjoyed my time with this entry and was overall less frustrated with this entry when compared to the first one. Experimentation did lead the series off better in the long run but I was a little sad to see them slightly miss the mark.

Es muy dificil escoger un megaman favorito entre el 2 y el 3 ambos son muy buenos, pero la gran mayoria considera a Megaman3 el punto mas alto de la saga clásica en la NES antes de empezar a decaer a partir del 4. Al igual que el 2 todo en torno a este juego es impecable, sobre todos en su soundtrack.

é um jogo bom, porem desnecessariamente extenso e as armas dos chefes n achei muito interessantes

It's hard to remember which one is which from my playthroughs, but I know I liked all of them. The additional mechanics trickling in were also extremely fun to see.

O final desse jogo é Peak, único problema é que sempre que eu chego nos Doc Robots não dá vontade de jogar mais, deixa o jogo muito arrastado e pra que enfrentar os Bosses do Megaman 2 denovo?

This game kicks butt with awesome levels and cool new moves, but those final stages… ugh! If you can stomach the ending, it's a solid challenge otherwise.