Mega Man 5

released on Dec 04, 1992

In the fifth chapter of the original Mega Man series, the battle is closer to home as Mega Man fights to save the world from further destruction. Gain the advantage by picking up items and successfully defeating bosses to gain their weapons as your own. Get ready for intense action-platforming in 13 stages before taking up battle against Protoman!


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Bom, porém ele não é nada memorável. De todas as fases e chefes eu só consigo lembrar do Gravity Man (aquela fase é muito boa)

this lineup of robot masters has absolutely zero rhyme or reason. and honestly i am fine with levels based on completely random bullshit, i think it's neat to see like umbrella man's weapon versus type-ii superconductor man. and in this game we finally get to see who would win in a fight between a train and a large boulder. the issue there is that, if youre gonna do that, the matchups still need to make sense. For example: a gyroscope is one of the least likely things I can think of to theme a killing machine around, a gyroscope is a mechanical device that uses physics tricks to balance itself perfectly when it's turned in different directions, regardless of gravity. You could say, that the purpose of a gyroscope is to beat gravity. If I tried to think of one thing that could beat a robot whose powers are manipulating gravity, it would be a gyroscope. unfortunately, the weaknesses here aren't based on logic, they're based on vague, loose word association, so gravity man beats gyro man instead, which is the the opposite of what it should be. so i dont understand what the point of making gyro man named that in the first place even is. neither his stage nor his weapon nor really his design actually have any relation to a gyroscope, it's just an airman clone.
i think there should be a robot master themed around my uncle ralph.
this is another game that has eight wily stages (too many) but half of them just have dark man as a boss, megaman's first PoC robot master! you can tell the boss fights are half baked with him, but he's such a cutie pie that i cant help but forgive him. the castle aesthetic is pretty neat but as usual there's way too much original stuff here, these stages could easily have been made into their own robot masters. the wily bosses that are actually original are pretty rad though.
megaman 5 has this unique ability to be completely uncreative in the most creative way possible. nothing is unique about the gameplay formula compared to the previous games at all, the matchups make no sense, the wily stages take way too long, and the weapons are completely phoned-in, useless, unoriginal, or all three, so the game forces you to use overpowered the charge shot the whole time. the music this time is great though. instead of strong melodies each song is kind of all over the place, but each song has this wonderful way of mixing genres together to indicate the robot master's theming perfectly. very reminiscent of a movie soundtrack to me.
It is definitely the same formula as the games that came before it, but perfected into the best version of that formula. sadly it's all plagiarized from Megaman for GameGear.

Died 1992 Born Again 2008
Welcome back Wave Man

Esta bien, no es mejor que los 2 anteriores, pero cumple, eso si, esta un tanto roto el mega buster.

Mas de los mismo x2.
Pero con un mega buster mejor