Mega Man 7

Mega Man 7

released on Mar 24, 1995
by Capcom

Mega Man 7

released on Mar 24, 1995
by Capcom

Mega Man 7 is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.


Also in series

Mega Man 2: The Power Fighters
Mega Man 2: The Power Fighters
Mega Man
Mega Man
Mega Man: The Power Battle
Mega Man: The Power Battle
Mega Man
Mega Man
Mega Man 2
Mega Man 2

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Mega Man was always one of those series that I reveered as a child but didn’t exactly play a lot. I mean, this series is one of the NES franchises, and as a teen raised by AVGN and those inspired by him, I just always heard about this motherfucker. So much so, that I got Mega Man 9 and Mega Man 10 on the Wii when the released way back when. A new game with NES graphics, I mean, I ate them up at the time. I got the second volume of the Legacy Collection because it not only had those two that I played a lot of as a kid, but also the 8th installment, which I had seen recently is very coveted among true fans of this series.

However, before moving on to the latter three games in this collection I felt obligated to play this one, and it may have soured me on Mega Man before I even got going! I feel like a lot of people are lukewarm on this installment, anyways, but I think I’m just lukewarm on the whole thing. See, because Mega Man is a series defined by its legacy as a classic NES game, it feels like every new game was designed not to be updated because half of the appeal, according to the designers, are those clunky and old school things that make a game less fun. Mega Man doesn’t crouch because, well, Mega Man doesn’t crouch. It doesn’t matter how nice it would be to have different heights for your attack, Mega Man DOESN’T CROUCH! Also, spikes are an instant death. It doesn’t matter that levels seemed designed without that fact in mind, and there are sections of some levels that seem like they want to launch you in the spikes once just to teach you about a level’s gimmick, but then you get sent back to the beginning. But, I mean, what can ya do? In Mega Man, spikes are an instant death. Because they always were.

Needless to say this game made me angry. Thank god for the Legacy Collection’s “LOAD LAST CHECKPOINT” option. I was clicking that button, plenty. The password system was honestly really funny, because I haven’t played a game that used that in ages, and I figured by the SNES we weren’t really using that for these bigger games. However! Then I remembered, after figuring I would just give up on the Wily’s Castle levels, that I can input a password to get me to the end! So I did, and then the boss kicked my ass, then when the second phases started, I said “actually, forget it.”

IT WOULD BE AN UNIRONIC GEM IF THEY TOOK WILY CAPSULE OUT OF THE GAME

They call it Mega Man 7 because it's a Mega Man 7/10

This might just be the coolest set of Robot Masters yet, and the stages have a lot of cool theming to them, and it's awesome how dynamic the stages are with loads of secrets in them. And even if you don't like the 4 Robot Masters at a time method, there's a cheat input to have all 8 at once! Neat!

My one real problem is it feels like Mega Man himself takes up too much space on screen, so it feels a little claustrophobic.

great megaman with cool stages, bosses, and weapons. also a lot more interesting story wise which i enjoy :D

Melhor da série clássica. Não tem melhor a melhor jogabilidade, nem os melhores design de chefe, meio fácil em comparação com os demais (tirando o último chefe, evidentemente) e só, o resto é só beleza.

megaman's first jump to 16-bit! and man what a great jump. it the big sprites took a bit of time to adjust to but overall it's your typical megaman game! oh and the characters were good too, the ost is great!