Mega Man Battle Network 5: Team Colonel

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Team Colonel is the second edition of Mega Man Battle Network 5. In the game, you can join forces with characters from previous installments of the Mega Man Battle series, and you can play in a new fighting mode. Team up with other cyberheroes in an effort to stop an evil organization from taking control of the global Internet.


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Gameplay very good still, Unisons still good. Liberation missions were very fun and the story was much better than prior. DS version even better, probably a 5

Everything broken is S code in this game and i love it

Compared to other games in the series, this one ranks more towards the middle of the pack, but the vibes are good. The liberation missions are pretty fun, and I have a lot of memories wracking my brain on them as a child.
It’s remarkable how playable these games still are! Even if it isn’t cool to make Mega Man games anymore, Capcom should really do something with Battle Network again someday! It would make my ten-year-old self smile.

I love the aesthetic and very unique battle system but everything else drags it down. There's a lot of backtracking and the dungeon puzzles are annoying due to you having to deal with random encounters on top of it. This is actually one of the better BNs (Liberation Missions being a very cool mechanic helps) but I'd rather look into some of the indie alternatives like One Step from Eden

Still Megaman Battle Network. Most interesting thing about the game are the new Liberation Missions, depending on the day I either love or hate them. I like the strategy involved with your party members trying to find the most efficient way to kill all the enemies and get to the end, but the fact that your efficiency is dependent on the chips you get really irks me.

5 gets the series back on track after quality dropped off a cliff with 4. There's still a bit too much backtracking through areas you already explore but its not 4 levels and nothing as bad as the Freezeman or Flameman scenarios in 2 and 3. Getting to play as navi's other then MegaMan is pretty cool and I actually really enjoyed Liberation missions and the challenge of doing them as efficiently as possible for better rewards. I'm glad the Soul system which is the only redeeming thing about 4 got a chance to shine in a more competent game too.