Mega Man Battle Network 5: Team Colonel

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Team Colonel is the second edition of Mega Man Battle Network 5. In the game, you can join forces with characters from previous installments of the Mega Man Battle series, and you can play in a new fighting mode. Team up with other cyberheroes in an effort to stop an evil organization from taking control of the global Internet.


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5 gets the series back on track after quality dropped off a cliff with 4. There's still a bit too much backtracking through areas you already explore but its not 4 levels and nothing as bad as the Freezeman or Flameman scenarios in 2 and 3. Getting to play as navi's other then MegaMan is pretty cool and I actually really enjoyed Liberation missions and the challenge of doing them as efficiently as possible for better rewards. I'm glad the Soul system which is the only redeeming thing about 4 got a chance to shine in a more competent game too.


The 2nd best Battle Network game only because of bad chip codes. Lots of people seem to hate the liberation missions but I thought it was the best part.


About as good as every other battle network since the gameplay and plot structure remains mostly the same. I appreciate that they largely cut down on the amount of backtracking you need to do and the liberation missions are pretty fun. Colonel is cool and getting to play as other Navis like shadowman and toadman was really nice for a change of pace. I think the story was somewhat weaker this time around and the problems to solve didn't feel as dire as in prior games so that balances out with the gameplay improvements.


Nothing about this game is noteworthy aside from the gameplay, but besides liberation missions, the gameplay is really fun.


It's strange that this one is canon to what happens in battle network 6.