Mega Man Legends 2

released on Apr 20, 2000

Mega Man, Roll, and all your favorites are back in this all new 3-D adventure! Far away, in an isolated wasteland, a mysterious girl and an infamous treasure have been discovered. It's the legendary "Sealed Key," rumored to unlock an even greater mystery known as the Great Legacy. What power does the Great Legacy hold? Now, a raced unfolds as Mega Man and his friends embark on a journey which will alter their destinies forever.


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Buenas mecanicas, buen diseño de niveles, misiones muy entretenidas y llenas de accion. Seria una secuela a toda ley si capcom no hubiera convertido a un juego de aventuras en un pseudo rpg de todo el farmeo que tenes que hacer si no queres que te culeen.

After procrastinating on it for almost dead-on a year, I finally got back to finish off my Mega Man Mega Marathon from last year and play the second Mega Man Legends game. It took a little while to get back into the swing of things in both the narrative and the controls, but I was hoping and blasting again in no time~. I played the Japanese PSP port via my PSTV with a PS3 controller, and it took me around 14 hours to complete.

Continuing from a little bit after where the last game left off, this game has Rock and the crew of the Digouters on a quest to try and find the mysterious Mother Lode by assisting the crew of the giant Sulpher Bottom ship. There’s a beautiful in-game cutscene to open the action with, and that combined with the first brief mission introduce a ton of new hooks to old questions about the history of the world, the nature of the Mother Lode treasure, and just what happened to Roll’s parents. However, as Rock goes off on his quest to find the four keys to unlock the Mother Lode, this original setup isn’t really touched much at all, as each of the four locations involve fairly self-contained stories (or at least ones only distantly related to that initial premise) until we get to revealing and expositioning everything else after our some 10 hour long key hunt. The story isn’t bad, but I definitely preferred how the original game told its story. This game doesn’t seem to be able to decide if it wants to be one longer story or a more episodic adventure, and that indecision of the parts harms the pacing and quality of the whole. This is best exemplified in how the game is just drowning in relatively flat side-antagonists compared to how involved and detailed an experience you got fighting the Bonne family in the first game. Again, I wanna stress that I don’t think it’s a bad story. I just think that the first game’s story is better.

The gameplay is a significant evolution on the gameplay of the previous game. Where we still have dungeons to explore, puzzles to solves, and bosses, now you have a world map where you can fly around in your airship between different hubs. There are a fair few more mini-games in this game, and some fairly annoying bosses at times, but on the whole I think the gameplay, very similarly to the story, isn’t so much “better” than the first game so much as it is very differently focused. We have a much more linear approach to the design here compared to the last game’s bigger emphasis on exploring more and more of one location. Again, I personally prefer the approach the first game takes, but I’d still say that on the whole this game’s dungeon and boss design is more solid than its predecessor’s.

The presentation is once again very good. The way the game’s painstaking use of all sorts of 2D sprites on 3D models once more brings forth that feeling of “playing an anime” that the first game did so well. The music is also once again quite good, but that isn’t a surprise either given the quality of the first game’s tracks.

Verdict: Highly Recommended. As much as I may prefer its predecessor, this is still an excellent game still worth playing. It is a great Zelda-like action/adventure game on the PS1, and if you like that sort of thing, this is definitely not a game to sleep on.

This game starts fairly strong but quickly deteriorates into a bit of a mess. The combat lacks balance, the price of upgrades is completely unreasonable, it feels very unfair in places.

Still, the game is not without its charms, the story is serviceable if a bit unsatisfying and the character models/cutscenes look and sound fantastic - especially for a game of this era.

If you squint hard enough at the moon, you can see a little blue man with more patience than god

So where to begin with this, I love this game as much as the original and I had a lot of fun with it. To visit this world and it's wonderful characters once again was a joy

That being said, some aspects were better in MML1, while some are better here...controls are improved for the better, tho it didn't make much difference to me cuz I used a KBM setup and still used that turn around style of the first game since it was more comfy on a keyboard....also not playing on a controller def made the game more comfortable and fun for me this time whew. Auto aim is ass tho but it's kinda unreliable to play without it...it definitely was an ass through the whole game lol.

First of all, I really don't like the darker more serious tone and them trying to introduce all this deeper lore...it's not unwelcome, as the first game ended on a note like this, teasing more to come...but I just prefer the brighter saturday morning cartoon vibe of the first game. All those cozy scenes that took inside Bonnes' ship come to mind...also anyone else find it weird that Bon (BABUU) doesn't even make a physical appearance until midway through the game?

Voice acting, like with the first game is phenomenal. It never fails to make me smile. I say they did a pretty good job with it.

I have seen some examples on why it might not be that accurate though...maybe one day someone will port over the PS1 Dubs to the PSP ports but also make retranslation of the subs since that version has those? Don't get me wrong, I love the dub and it's translation is pretty good...it's no Dreamcast to 06 era of Sonic translations/dubs, that's for sure...

I decked out Mega Man pretty good this time around, I guess experience of the first game and knowing what to expect paid off. Final Boss killed me like 3 times but going back and maxing the Missile's Rapid Fire and Attack helped me out big time, growing my energy canteen and using it sparringly (ever time health went about half, less than half down so it doesnt consume much) helped big time...also using those quiz items, tho I only ended up using one in the last attempt.

All the dungeons I played are pretty good. I hated how stunlocky the game was but thankfully you can get rid of it with a better helmet (still shitty it's a thing in the first place though). I played on Normal and B license though, I didnt go through those extra digs on higher licenses cuz frankly I really don't wanna make this game harder for me lmao.

Ending wasn't as bad as say...Half-Life 2 Episode 2 but yeahhhh cliffhanger...24 years now...pretty damn dissatisfying.

I also fully repaired the Flutter, got all the gifts for it and for Roll, (which means the bathroom scene, making Volnutt see 2 girls naked through this playthrough hehe)

What else...oh yeah fuck Nino dungeon and it's shitty ass underwater slowdowns.

An ideal MML would be the tone of the first game with the gameplay style of this...maybe someday someone will mod the gameplay of MML1 to be like that if not better?

Either way that's that...but luckily I don't have to end the series on this note cuz I haven't played Misadventures of Tron Bonne yet, best girl for the last! Tho definitely not soon lol

Hmm what else...I made sure to not play with any Widescreen hacks this time, so no 2D screens stretched and no weird popins.

IGT was 15 Hours 51 Minutes and 29 Seconds but Emulator time 22 Hours 6 Minutes 33 Seconds...definitely some idle time there hehe

Good game, lost some interest in the ancient lore and stuff (tho I love their designs) and shoutouts to that blue hair killer leather red dress girl in Yosyonke near the grave, she a baddie

Forever haunted by this fucking game and the ending thank you goodnight.