Mega Man: Rock N Roll

released on Nov 25, 2019

A mysterious robot force is invading the city and abducting Robot Masters. Proto Man and Mega Man both succumb to the terror leaving Roll alone and scared. Back at Dr. Light's lab Roll decides to go through the procedure her brother did to become a super fighting robot.


Released on

Genres


More Info on IGDB


Reviews View More

Um dos melhores fans games da série do bombardeiro azul, de fato. É como se fosse um "Megaman 11" caso fosse em 8 bits e sem as mecânicas do Megaman 11 que conhecemos. Recomendo - e prepara o calmante.

Well-designed enough of a game for it to be confusable with the main series games. The music is phenomenal here as well.

If this was official this would be the best Classic Megaman game. This is basically 9, but if it was more creative. The weapons are all great and give 9 a run for it;s money, the ost is boping, I like the addition of Roll since she isn't easy mode. She has no charge shoot and takes slightly more damage, but she has beat which means she can fly, and she has a double jump, so making the choice between Megaman or Roll is the name of the game. The final levels of this game are some of the hardest levels I've played in a 2D Platformer and need I mention the last 2 screens of this game. It's a labor of love and I commend Dennis Engelhard for what he had created.

A truly great fan game. Everything you'd want to see in a Mega Man game is here. The bosses and stages are excellently designed, the weapons are well balanced and they all come in handy from time to time. Each stage has a strong sense of identity thanks to its unique mechanics and well crafted graphics - even true of the Wily stages in my opinion.

That's not all that Rock N Roll brings to the table though. The titular Rock N Roll are both playable, and are well balanced to encourage using both. Mega Man has better defense and a charge shot, and Roll has a small double jump. This makes Roll excel at clearing platforming challenges, while Rock is generally better for boss fights. I think Roll has a slight edge personally, but I used both on my playthrough.

The letter collecting mechanic returns from previous entries and rewards exploration/mastery really well, without once feeling cheap - I was able to comfortably find the hidden ones without a walkthrough. The Ally robot masters also reward exploration in a very charming way - I would strongly recommend all players rescue them so they get to experience the extra content before and after rescuing them.

Definitely one of the harder Mega Man games, but it never feels like it's killing the player for fun (cough Mega Man Unlimited cough). That said, if you are having difficulty, I'd recommend looking carefully while playing through Ghost Woman's stage - there's something there that might help you.

Pretty great classic experience, for the positive I'd say the way u unlock new abilities in this game is very well done, the levels are challenging and colorful, the robot masters are decently challenging but not absurd either without weakness. And also the way they handled the use of the 2 characters was very well done, it's pretty annoying when you have to go through 2 different campaigns just to play as the other character.
On the negative side, I think the game overstayed its welcome with over 6 wily stages... And I also believe rock's perk is way better than roll's. Charged shots come in handy in many situations and I don't think the double jump makes up for this disparity in power.
But still, the game was pretty solid and I will prolly come back to it as much as the official games in the future.

This game handles multiple playable characters better than any other Classic Megaman game in my opinion. The difference between Rock and Roll is big enough to where you feel like the choice is important and you'll have a preference but not so big that you'll go into some levels thinking you made the wrong choice or having one character be substantially easier/harder than the other. Outside of the character split I found the levels and boss designs to be not amazing or anything, but perfectly fine. It's a Megaman game so it's inherently fun regardless.
Definitely a good fangame, prefer it over quite a few official titles.