MenheRafflesia

released on Jun 04, 2017
by CHARON

A boy called Itarou meets five girls and tries to make their dreams come true.


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I feel like two sides of a coin.
On one face, this game does touch on the mental health of others, on how they can really differ from person to person, and despite the facade they put on, it still controls their life and the actions they choose.
The idea of representing these issues as a Rafflesia is rather ingenious, as it really drives the point that despite being a flower and looking pretty, ultimately they are parasitic, and not good for ones health.
But on the other side, the scenarios can be rather absurd and over the top. To call it fictitious sounds silly as it's just a game, but ultimately, it is just a game, and it takes its liberties in portraying serious issues.

I started realising that charon games are dumb.

A disturbingly dark and melancholy visual novel and one of Charon's best works. Whoever translated the game did an amazing job, as out all of the Charon fan-translations, its probably one of the most accurate.

Menherafflesia has some terrifying truths lying under the otherwise happy facade of the girls featured within the game, each with a distinct mental issue that the player either must embrace, or push away.

Though the game considers embracing these obsessions as the canonical option, neither choice ends happily, painting a depressing picture of a world where there are no satisfying resolutions.

A lot of the backstory for these characters are extremely tragic and written well in a very "screwed up" kind of way. Charon's games are an acquired taste, but I most definitely recommend this to visual novel fans.